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Messages - FiCho

Pages: [1] 2 3 4
1
Mods / Re: [0.97a] Ashes of The Domain
« on: April 10, 2024, 04:56:17 AM »
I may just be dense, but I can't figure out how to start researching anything. I've built the Research Facility on one of my colonies, and the instructions say,

Quote
To progress further, you will need to construct the Research Facility, which allows you to access the tech tree using either the CTRL-T hotkey or the option that appears in the building’s dropdown menu when clicked.

However, CTRL-T does nothing, and the only options in the building's dropdown are to shut it down or install an item.

You can either go to manage colony, click on research facility and then it gives you an option research center, click on it and it will open research tree. Or on main exploration screen under star date at the left side of the screen, there is a little blue button you can click which will also open it.

EDIT: Oh, I just now realized you said clicking on the building doesnt work. Btw, CTRL+T works for me. Probably some other mod interfering with it, wrong version or whatever.

2
Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: April 07, 2024, 05:23:44 AM »
So my Cathedral is missing the rest of the ship, theres just the center part. Idk what to do about it.
Spoiler
{"enabledMods": [
  "pantera_ANewLevel40",
  "Cryo_but_better",
  "aod_vos",
  "aotd_vok",
  "aptlysimplehullmods",
  "Planetace_AstralAscension",
  "CaptainsLog",
  "CJHM",
  "GrandColonies",
  "lw_lazylib",
  "lunalib",
  "MagicLib",
  "more_hullmods",
  "ness_saw",
  "sun_perilous_expanse",
  "assortment_of_things",
  "scan_those_gates",
  "SEEKER",
  "swp",
  "mayu_specialupgrades",
  "suitablestarsystems",
  "symbiotic_void_creatures",
  "tahlan",
  "unthemedweaponsutils",
  "shaderLib",
  "KFM3"
]}
[close]

EDIT:
Okay, so now two more parts appeared but the front ones are still missing. Im confused now since I haven't done anything to try and fix it.
Btw, cathedral in missions is fine, has all the parts.

3
Mods / Re: [0.97a] Ashes of The Domain
« on: April 06, 2024, 03:26:35 PM »
so after repairing the cryosleeper and picking what system to send it to game crashes and i get this in the log

Spoiler
169079 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.CryosleeperEntityPlugin cannot be cast to com.fs.starfarer.api.impl.campaign.AoTDCryosleeperEntityPlugin
java.lang.ClassCastException: com.fs.starfarer.api.impl.campaign.CryosleeperEntityPlugin cannot be cast to com.fs.starfarer.api.impl.campaign.AoTDCryosleeperEntityPlugin
   at com.fs.starfarer.api.impl.campaign.intel.CryosleeperIntelPlugin.getPlugin(CryosleeperIntelPlugin.java:252)
   at com.fs.starfarer.api.impl.campaign.intel.CryosleeperIntelPlugin.initiateDepartu re(CryosleeperIntelPlugin.java:141)
   at com.fs.starfarer.api.impl.campaign.rulecmd.ArkCMD$1.pickedEntity(ArkCMD.java:299)
   at com.fs.starfarer.ui.newui.CampaignEntityPickerDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int. 00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
i continue to get this error on .97 and newest version of the mod

I just did it without any issue. Could it be some other mod you are using?

4
Mods / Re: [0.96a] Tahlan Shipworks
« on: April 05, 2024, 06:11:26 AM »
I couldn't find if it was said already, can this mod be added mid save? I just realized I can't find Nibelung.

5
Modding / Re: [0.96a-RC10] Enhanced Sprites v. 0.08 + Hull Livery
« on: October 27, 2023, 03:43:30 AM »
Bro what is this mod, thank you very much, a must have for every playtrough.

6
Modding / Re: [0.96a] Symbiotic Void Creatures 0.4.1-alpha
« on: October 27, 2023, 03:11:44 AM »
Finally some space bugs to kill  ;D

7
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« on: September 28, 2023, 12:24:13 PM »
Oh, okay. It works now, tho it's still the same with ships. Im guessing it may be some other mod or I should start and try a new game.
Idk, Im gonna play around with it a bit. Anyways, sorry for bothering you and thanks mate.

Btw, are Lion's Guard ships actually available at Sindria?

8
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« on: September 28, 2023, 10:34:48 AM »
Updated to version 5m, link remains the same. Tweaked down the hull chances further.

Game crashes now on loading screen.

log file: https://easyupload.io/8wzfy1

9
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.53rc1 (2023/02/27)
« on: September 28, 2023, 09:02:40 AM »
Hello,
Just some info, my Sindrian Diktat ship market is full of tumbleweed and cassowary class ships, there is actually none of their ships. I did the questline and main campaign and have joined the Diktat. Cheers

10
Mods / Re: [0.95.1] Slightly Better Tech-Mining
« on: January 25, 2023, 01:01:45 PM »
Im getting nothing from both of my vast ruins, is this intended?

EDIT: Tried building tech mining on dozens of worlds, still nothing. Im guessing mod doesn't work at all for some reason.
Mod list:
Spoiler
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "ash",
  "timid_admins",
  "better_deserving_smods",
  "exoticatechnologies",
  "fast_engine_rendering",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "more_hullmods",
  "SEEKER",
  "swp",
  "superweapons",
  "tahlan",
  "US",
  "shaderLib"
]}
[close]

11
Bug Reports & Support (modded) / Re: Game crashing
« on: January 20, 2023, 09:34:33 PM »
Okay, you were right. Thank you very much.
Im so happy this worked.

12
Bug Reports & Support (modded) / Game crashing
« on: January 19, 2023, 06:34:57 PM »
Hello everyone, so my game keeps crashing, seemingly randomly. I don't really know whats going on, and I dont understand the log file, there are some errors in it but as I said, idk hot to fix them. So here I am.
The last crash seems to be appearing only a few seconds after I initiate a battle, tho once, if I recall correctly it happened outside of a fight in a previous save. Anyways, if I dont start a fight it doesnt crash.
I tried everything I could think of except tinkering with mods.
This never happened before I had clean windows install, downloaded new mods, etc.

This is my log file: https://files.fm/f/4yrsfru29

This is the list of my mods:
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "ash",
  "timid_admins",
  "better_deserving_smods",
  "exoticatechnologies",
  "fast_engine_rendering",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "more_hullmods",
  "SEEKER",
  "swp",
  "superweapons",
  "tahlan",
  "US",
  "shaderLib"
]}

13
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 05, 2022, 09:48:05 AM »
Okay, thanks guys.

I must be extremely unlucky then, been mining widespread ruins for 12 cycles now and not even one item.
So it got me thinking I really need to mine best possible ruins I can find. Anyways been mining vast ruins for a cycle and a half now I think and still nada.
Maybe I just need to mine more ruins, idk. Got 3 pristine nano forges tho.

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?

14
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 04, 2022, 10:49:49 AM »
Absolutely love this mod so far.

Anyways, my god those weapons are so hard to get, Im kinda getting *** off at this point lol ;)
Btw, I meant to ask, could some other mods be in the way and make them drop even less frequently? Im not really heavy on other mods.
Oh, and I saw u guys mentioned bounties, do they actually drop from vanilla bounties or?
About that tech mining, havent gotten any from it yet and Ive been doing it for quiet some time now.
Anyone got any suggestions?

Thanks  :D

15
Mods / Re: Project Valkyrie V1.3 [0.6.2a - Vanilla Balanced]
« on: February 01, 2014, 02:18:50 PM »
I have a question, why does this mod change fuel and supplies cost??
And can it be changed to vanilla somehow?? Thanks in advance...  ;D

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