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Mods / Re: [0.96a] AI-Retrofits
« on: December 07, 2023, 08:48:26 PM »
So I mean some of the things that aren't technically right or wrong, but are inconsistent; For example, when you open the fleet drone production window you have "salvage Drones" "survey drones" "raiding drones" "sub command node" and "improve an sub command node". There's only one capital letter there, in the second word of "salvage Drones". It would look better if they were all lower-case, or if they matched Starsector's standard arrangement of first letter capitalized. "Salvage drones" "Survey drones" "Raiding drones" "Sub command node" and "Improve a sub command node". It's just being consistent. Speaking of sub command nodes, they're referred to in that menu as sub command nodes while in other menus they're "Sub-Command Nodes".
There is one thing that may be purely visual but also could be indicative of a wider problem: The Population & Infrastructure industry (even the regular human one) is considered as created by this mod according to Which-Industry, and also displays the description as "<number> of people call <name>name home." It adds the word "name" to the end of the actual name; my size 3 colony named Bre reads "Thousands of people call Brename home." I don't know the technical side of modding, but I worry that changes to something as fundamental as the population and infrastructure building could lead to incompatibilities with other mods. Or maybe not! But the extra "name" should probably go.
(And I just want to re-iterate that I'm not here to make you feel bad or anything, I wouldn't have written this up if I thought it was terrible and a waste of time!)
There is one thing that may be purely visual but also could be indicative of a wider problem: The Population & Infrastructure industry (even the regular human one) is considered as created by this mod according to Which-Industry, and also displays the description as "<number> of people call <name>name home." It adds the word "name" to the end of the actual name; my size 3 colony named Bre reads "Thousands of people call Brename home." I don't know the technical side of modding, but I worry that changes to something as fundamental as the population and infrastructure building could lead to incompatibilities with other mods. Or maybe not! But the extra "name" should probably go.
(And I just want to re-iterate that I'm not here to make you feel bad or anything, I wouldn't have written this up if I thought it was terrible and a waste of time!)