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Messages - Cypher

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1
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: March 28, 2013, 05:46:05 AM »
Having already used France, Germany and the UK, what are you going to name the real battleship, not the battlecruiser (if there is one planned :) )?

2
Mods / Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« on: February 13, 2013, 10:54:01 AM »
I thought the first one looked better; it was sleeker
The new one looks a bit crowded
(both very good though!)

3
Mods / Re: Project Ironclads, version 4.1 (0.54 with campaign)
« on: December 22, 2012, 05:08:12 AM »
I hate to be a grammar-nazi, but shouldn't the battleship be a Michigan, not a Michigun?

4
Modding / Re: Judgement thread give and receive comments on sprites
« on: October 14, 2012, 10:14:02 AM »
@maximilianyuen the top-down view of your ships don't do them justice
the perspective view is awesome!
but, maybe a bit paradoxically, they look a bit flat top-down, possibly more shading could fix that :)?

5
Mods / Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« on: October 03, 2012, 01:14:11 PM »
just a question, is the federation gone forever?

(it was my favourite for clear reasons)

6
Suggestions / Re: new damage type: incendiary
« on: October 02, 2012, 11:56:11 AM »
i think dot acid could be a nice game mechanic, but only as a mod tool, and only if the engine can do that (obviously)

7
Suggestions / Re: Sonic realism: the Alien tagline
« on: October 02, 2012, 11:50:43 AM »
maybe the advanced sensors could be a hull mod. so maybe one ship in your fleet could be a 'sensor boat', as having sound is of some tactical benefit

8
Mods / Re: Space Pixels 1000 - "Invasion of the Quirky Aliens"
« on: September 18, 2012, 01:38:55 PM »
I'm sorry for breaking rules. I wasn't aware of that,
I'll keep that in mind

Keep up the good work Erick!

(btw, are you carrying on with antidiluveans?)

9
Mods / Re: Space Pixels 1000 - "Invasion of the Quirky Aliens"
« on: September 17, 2012, 01:57:52 PM »
necro!

10
Is it possible to make a thread that just has all the factions with all their ships' pictures in it, because I try to follow what's happening but there's so many factions :(

11
Modding / Re: Sweetraveparty's Sprite Emporium
« on: August 26, 2012, 09:28:58 AM »
That is not your first sprite.
I don't believe you.

12
Looks great, except if it stays as a render you'll need to reduce the relief of the tanks to make it fit in more with the rest of the game.

13
Suggestions / Re: Ideas Regarding Invisibility
« on: August 24, 2012, 04:37:22 AM »
Could it be implemented that if a phased ship's phase coils were destroyed whilst the ship was still phased, it would be lost into 
'p-space' as you call it?

14
Suggestions / Re: Engine Wake
« on: August 24, 2012, 04:30:27 AM »
Id have to agree with gunnyfreak on that, sounds like too much programming for the payoff

15
GIVE ME RENDER! It sounds incredible (mobile oil rig?!)

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