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1
Modding Resources / Re: [0.9.1] MagicLib v0.27 (2019/08/07)
« on: September 20, 2019, 05:33:53 PM »
im getting a crash on startup from this mod, heres the log

47554 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.weapons.MagicVectorThruster]
java.lang.RuntimeException: Error compiling [data.scripts.weapons.MagicVectorThruster]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.weapons.MagicVectorThruster
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

2
not sure if someone has already posted this error but i literally cant get into a single battle without it crashing my game

Spoiler
367510 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:99)
   at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:288)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.load(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.campaign.A.super(Unknown Source)
   at com.fs.starfarer.ui.for.ÓO0000(Unknown Source)
   at com.fs.starfarer.campaign.ui.N.super(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.ui.OOoO.super(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.A.ÖÖÒ000(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

3
oh thanks sorry X3 i have a small screen with 1900 by 1080 so everything is really tiny and that was extra small. thankyou for that and sorry for the more yelling i was starting to lose my head.

4
and there is no image for me that says download as i previously staded i know what that image looks like and where it should be i have clicked it countless times before ITS NOT THERE for me. there is ONLY the lazylib download link. thats why im asking for the link to that image which i cant see because its NOT THERE ON MY COMPUTER and i cant figure out why

5
yea i downloaded that... installed that... activated that.... tried to run a game... nothing just vanilla

6
what im trying to say is there is no link... i know what it should look like and where it should be i have had nearly every previous version of this mod what im saying is its just not showing up for me at all... i tried internet explorer and firefox but the only link that i can see is the lazylib like i downloaded and installed lazylib but no uzmos and theres no link on your front page atleast as far as my computer is concerned to the uzmos mod... could you link the download page here plz. im not that stupid that i cant see it cause i checked the entire page 5 times over its just not there for me for some reason.

7
looked at the lazylib one and nothing was there other than people reporting bugs

8
i see the lazy lib thingy download but not a download for the actual mod.. i downloaded lazy and installed it and everything but i have no idea how to get this mod

9
Mods / Re: Project Valkyrie V0.96 [0.54a - Vanilla Balanced]
« on: January 06, 2013, 06:22:05 AM »
yea i got the same error as the previous comment not a clue how to fix it

10
also i have noticed that on some of your ships some of the guns aren't symmetrical when they are supposed to be and some are a bit too far to one side compared to the other side when you have the time you should double check the weapon mounts of all your ships. also i miss the turret setup the warhawks got in their individual mod that set-up made sense the current one does not..

11
i download the zip file... says demo 6... put the folder into my mods folder... load up the game.. Caelus mod 5 total conversion....... is this just a name bug or have you put up the wrong file...

12
Oh dear god, people actually remember this?

:D

I'll do an short update today for compability with starfarer 0.53 :)

LIES

13
im geting fatal: error compiling [data.hullmods.stabhull] Cause: Compiling unit "data/hullmods/stabhull.java"


171745 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.hullmods.stabhull]
java.lang.RuntimeException: Error compiling [data.hullmods.stabhull]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/hullmods/stabhull.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/hullmods/stabhull.java, Line 8, Column 13: Non-abstract class "data.hullmods.stabhull" must implement method "public abstract void com.fs.starfarer.api.combat.HullModEffect.applyEffectsAfterShipCreationFirstPas s(com.fs.starfarer.api.combat.ShipAPI, java.lang.String)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:447)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
   ... 5 more

14
Mods / Re: Omega's Minimash V1.84.1
« on: May 15, 2012, 06:41:17 AM »
Is it just me or does the Trebuchet Artilery cannon doesnt do anything...the animation happens but thats it.

Also to add, the Halberd Class Cruiser has a hidden turret. Im sure thats not intended.

its the flux required for the cannon. the artilery cruiser that has it equiped no matter how many flux capacity upgrades you give it (i gave it as many as it could handle and the flux capacity hull mods) it still wont have enough flux to fire it once. you need to equip it onto a capital ship or high flux capacity cruiser to fire it.

15
Modding / Re: Ships I have badly kitbashed
« on: May 11, 2012, 10:32:40 PM »


i think that ship looks good but am wondering if it would look better with that main body part moved from the middle down towards the back. just a thought

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