I don't really know how else to word it, I built a traditional fleet composition and the bigger ships trip over each other, the smaller ones let themselves get caught out, and they basically only press advantages when I hit Full Assault and I'm just mopping up a battle. They don't even remotely follow their orders unless it's a defend/escort order or an order that involves an objective.
I usually run a fleet of Wolf-class frigates or phase frigates and mow down any fleet I go up against unless they're significantly more-powerful because that seems to be the only thing the AI can do right.
I'm not even a new player. I've got hundreds of hours into this game, but it seems like you just punch the Full Assault button when you have the advantage or just watch your fleet get picked apart when you don't. I actually started an entirely new save without any ship/weapon mods to troubleshoot whether or not the AI just doesn't know how to handle modded-in ships and weapons, but they're just as clueless. I remember a time where I could designate a fleet anchor with a Defend order, drop an Engage order on their fleet anchor, and that was good enough for my fleet to know what to do - I don't know what happened to that.
The game version I'm running is 0.95.1a-RC6. Most of the mods I'm running are QoL mods and the only mod I have that changes mechanics is Nexerelin, the latter of which puts fleets in the game that disregard the 30-ship soft cap, so that may not be helping.
I'll post a screenshot of my fleet since I'm sure people will be wondering:
https://files.catbox.moe/zzljl9.pngThe ones with officers are Aggressive and the rest are default Steady.
Normally I'd have more frigates, but they're the ones that get destroyed the most and I'm waiting for an order to come in.
Hullmods focus mainly on armor, hull integrity, and weapon range.
The battles I've been having lately have been this fleet largely composed of Hegemony ships up against Hegemony fleets. So basically low-tech vs. low-tech.
Is there some kind of sweet-spot fleet composition that the AI actually knows how to use?
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For brevity's sake, instead of replying to specific people with acknowledgements of build flaws, I'll put bullet points below.
- The Onslaughts are the way they are because somebody told me Mjolnrs are the best large ballistic weapon. I didn't realize how much more flux that 1.25/damage was running me up.
- In the early game I ran a wolf pack of, well, Wolves and they all had reapers, pulsers, ion cannons, and PD lasers. Any overuse of those weapons elsewhere (especially the pulsers on the Eagles and Falcons) can be pointed at that. I didn't realize how short their ranges were until Hatter and Safari came along, which is something I didn't really notice while they were mounted on the front of the Wolves. I'll give the beam combo Hatter mentioned a try.
- I play on normal battle size. The fleet is capital heavy because the fleets I go up against tend to be, too. I'm also in the middle of switching some of the bigger ships for smaller ones, I'm just not as familiar with the smaller ships that work well in line combat.
- I'm kind of surprised to hear the AI has a hard time landing torpedoes, but maybe that's just because Wolves have an easier time placing them so I just got tunnel visioned on them from the wolf pack stage of my playthrough. Maybe I'll try the Harpoon/Breaches Safari mentioned.
- The weapons on the civ ships are mostly just for show. If they ever see combat I'm probably loading a save anyway.
- I have Integrated Targeting Unit on almost all of my ships and consider it one of if not the most useful hullmod in the game.
- Here's a screenshot of my current Onslaught XIV build after making adjustments based on what I've heard in this thread (A significant improvement): https://files.catbox.moe/qv53d7.png