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Messages - Juan-Dela_Cruz

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1
Mods / Re: [0.97a] The Xhan Empire, version 2.51 Gramada
« on: April 13, 2024, 06:46:10 AM »
The Myrianous' system messes up the target ship's Devastator projectiles. They hit their own ship but they do no damage.

2
General Discussion / Sindrian Diktat Changes
« on: May 02, 2022, 09:44:37 AM »
What's the particular reason as to why the Diktat just gets a direct nerf?

Imagine joining a faction and doing missions for them to get their cool unique ships and they are just... Worse? A built-in but full price situational hullmod, and a horrible D-mod.

I get it fits the lore but it can't just be 'this is the faction for bad stupid people'.

3
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2d1
« on: April 23, 2022, 08:54:40 PM »
after playing with this mod for a bit i can safely say that these ships are really op

Can you explain which ones and how?

4
There's an unofficial update in the unofficial Discord for Vayra's Sector

5
You can download a portrait pack and see how they do it in the data folder. But really all you need to do is create a .faction file in data/world/factions and just point to where the portraits are. A player.faction to allow the player to use them, hegemony.faction to allow the hegemony to use the portraits, etc. Standard portrait size is 128 x 128. Don't forget your mod_info.json

The inside of the .faction file should look like this.
{
   "portraits":{
      "standard_male":[
         "graphics/portraits/real/portrait_alex.png",
         "graphics/portraits/real/portrait_amogus.png",
         "graphics/portraits/real/portrait_changemymind.png",
         "graphics/portraits/real/portrait_darude.png",
         "graphics/portraits/real/portrait_dawson.png",
         "graphics/portraits/real/portrait_dean.png",
         "graphics/portraits/real/portrait_harold.png",
         "graphics/portraits/real/portrait_jack.png",
         "graphics/portraits/real/portrait_joe.png",
         "graphics/portraits/real/portrait_joey.png",
         "graphics/portraits/real/portrait_keanu.png",
         "graphics/portraits/real/portrait_lobster.png",
         "graphics/portraits/real/portrait_sean.png",
         "graphics/portraits/real/portrait_tom.png",
         "graphics/portraits/real/portrait_tommy.png",
         "graphics/portraits/real/portrait_yes.png"
      ],
      "standard_female":[
         "graphics/portraits/anime/portrait_anime_bloody.png",
         "graphics/portraits/anime/portrait_anime_cop.png",
         "graphics/portraits/anime/portrait_anime_masked.png",
         "graphics/portraits/anime/portrait_anime_mia.png",
         "graphics/portraits/anime/portrait_anime_police.png",
         "graphics/portraits/anime/portrait_anime_private.png",
         "graphics/portraits/anime/portrait_anime_riotguard.png",
         "graphics/portraits/anime/portrait_anime_sheriff.png",
         "graphics/portraits/anime/portrait_anime_vectorhellfire.png",
      ],
   },
}

6
Modding / Re: [0.95a] Truly Automated Ships v1.2.1
« on: March 22, 2022, 05:18:55 AM »
Take care of yourself, man. Good luck.

7
It just crashes, says that it is not a number. I've even tried using quotation marks. didn't work.

8
I am trying to replace a ship's bounds and I've tried using "core_clearArray", but it doesn't seem to work. Am I going about this wrong? 

 "bounds": [
    core_clearArray,
    58, 45,
    75, 33,
    75, 21,
    85, 8,
    85, -8,
    75, -21,
    75, -33,
    58, -45,
    -20, -45,
    -20, -45,
    -38, -28,
    -58, -28,
    -58, 28,
    -38, 28,
    -20, 45
  ]

9
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: December 13, 2021, 07:58:17 AM »
Has the bootlegs been tested in 0.95.1a-RC5?

10
Mods / Re: [0.95a] Seafood Shipworks 0.0.7b
« on: October 31, 2021, 11:31:44 AM »
These ships are very nice.

11
Are this mod ready for 095?

Not yet. But it is being worked on.

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