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Messages - GaryVary

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1
Mods / Re: [0.97a] BigBeans Ship Compilation
« on: February 20, 2024, 01:12:44 AM »
Thanks!

2
Mods / Re: [0.97a] BigBeans Ship Compilation
« on: February 19, 2024, 05:18:44 AM »
Is it possible to add Stoner LC (Now known as Atticus) back to the pack?
Or at least provide a link to the previous version of a mod?
I remember using this ship and I quite enjoyed it.

3
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: June 25, 2021, 06:58:03 AM »
Oh hey guys, sorry for not updating the mod, still busy and burned out.

I am totally fine with anyone else taking over the mod, If I ever return to Starsector modding it would probably be on a completely new faction mod anyways.

Oh btw the discord version had more content and the latest balances, it was incomplete so I didn't release here. but seems like it was stable, I recommend picking up and taking over from that version.

So, maybe you can share access to your repository? It would be easier to me to maintain your faction if I had access to repo. I probably will not add any new staff but will maintain project.

4
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: June 13, 2021, 11:43:17 PM »

5
Hello, I've noticed for a long time that AI controlled Badger MkII almost never use Hammer Carrier Kamikaze wing even in Linked mode (You can spam with this weapon when you control this ship). I thought that it should spam projectiles like Pilum weapon. Is it correct?
This ship is almost bad without this feature.

6
Mods / Re: [0.9.1a] ED Shipyard 2.1.2 (crash fix)
« on: June 11, 2021, 08:28:32 AM »
We must have a savior out there! I need those ED Ships in my life. Anyone done the update and it's just posted somewhere?
I'll be your savior, I've fixed onHit method and now it's compatible with [0.95a]. So far didn't find any other issues.
I hope mod author will not be angry that I ported his mod.

https://github.com/GaryVary/ED-Shipyard/releases/download/1.0.0/ED.Shipyard.zip

If anyone will find other issues, then post exception text and (if possible) reproduction steps, I'll try to fix it (until Sunday, I will not have access to the computer, so I will not be able to start looking at the problems earlier.).

8
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
« on: June 10, 2021, 02:48:18 PM »
Okay, I found "galaxytigers_automated" hullmod which was installed on automated hulls in previous versions of this mod.
Here is version with the "galaxytigers_automated" hullmod instead of "automated".
https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.1/Galaxy.Tigers.Faction.7z
You no longer need "Automated Ships" skill.

9
Mods / Re: [0.9.1a] Galaxy Tigers faction (v1.4.4) - Not The End Yet
« on: June 10, 2021, 01:13:17 PM »
Well, today I found some time to dig in src files. I hope the author will not be angry that I tried to port his mod to the [0.95a] version.
Here is a link to the ported version of this mod https://github.com/GaryVary/The-Galaxy-Tigers/releases/download/1.0.0/Galaxy.Tigers.Faction.7z.

GTModPlugin.java class was updated with the actual skills.
Faction files was updated with the actual skills.
Galaxy tigers automated ships now require Automated Ships skill, I'll try to find or implement alternative hullmod later, for now you can download this mod https://fractalsoftworks.com/forum/index.php?topic=20203.0 and adjust max deployment value for automated ships.

I have hardly tested this port, if someone will find errors, try to post exception text and (if possible) reproduction steps. I will try to fix them, but I will not promise anything because this is my first experience with modding.

Now I will try to find/implement a hullmod that will not require this skill.

10
I have problems with rift generator, after a few jumps my fleet starts to accumulate ship components shortage quality debuff
Spoiler
[close]
But there is no components shortage
Spoiler
[close]
I never saw this bug in runs without using rift generator and unfortunately I can't provide reasonable steps to duplicate this bug.
Also game sometimes crashes when I use rift generator (not exactly during jump) and for whatever reason I can't post exception text here.
Spoiler
[close]
I really like rift generator playstyle, but it's causes such problems.

11
Heck, I registered on this forum just to tell that I miss this mod.
I hope that the developer hasn't abandoned the mod.

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