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« on: June 23, 2012, 08:27:22 AM »
That's why you never get in range so they can hit you. The beam projectile goes a lot farther then it's range lets on. You guys don't seem to understand the reason it's so good, as long as it's not in range of a the enemy and you keep backing off when they try to get close to you, you don't even have to worry about the enemy hitting you. I'd say this things greatest weakness is fighters, because anything bigger is either too slow to catch up, or too weak to put up a fight. I mean it's ridiculously easy kiting things in that ship, as long as you are fightning a Low Tech ship, that is any non shield orientated ship, you can win by slowly wearing down their shields, and then when they release flux start shooting in semi-"rapid" fire. I purposely keep my flux low until the very moment when their shields go down.
So, again at least the way I use this ship, it's only weakness are fighters with shields, and ships that are shield orientated, and what I mean by that is any ship that can lower it's flux while still having it's shield on faster then you can dps down their shield ( or should I saw up their flux? XD). Of course you can just get swarmed, this ship can't take on anything more then 4-6 ships at once without getting completely swarmed and just dieing. It's a artillery ship, it's meant to have a escort such as interceptors and a carrier on standby.
EDIT: On a side note, just imagine 5-10 of these ships in one battle, it would create the Musket Wall effect! All of them aim on one target, FIRE! And by sure chances that ship has to of been hit, and if you keep doing that, and keep staying out of range... It would be delicious!