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Messages - adamzl

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1
I can demonstrate the behavior with a Scarab equipped with an Unstable Injector and 3 pulse lasers versus any simulation Dominator.

When I let the AI pilot it will as expected easily flank and get behind the Dominator, shoot it up for awhile but then when the Dominator gets to a sliver of hull left the Scarab will no longer close in close enough to use its weapons. Instead it jukes around aggressively behind the Dominator.

I don't know if this is combat readiness related, the Scarab will go into decreasing CR before it can finish off the Dominator and may get into malfunction danger.

2
I'm not sure how to find that unfortunately, I didn't realize you could collect more information than was displayed when they are targeted. I was hoping the:
ERI
Venture (D) Class
Rocket Variant

Would identify it.

3
Encountered a Pirate fleet in a sector during a Pirate Activity event. A Venture in the fleet was equipped with no weapons.


4
Bug Reports & Support / Re: The Typo Thread
« on: December 12, 2021, 11:09:38 AM »
Running 0.95.1a-rc3, seed MS-5196210766781948584. Encountered a planet in the Hero system, with some sort of newline issue in the text:


5
Would it be possible to add colony industry items and AI cores (the stuff you can steal from colonies with raiding) to the fleet departure missions? Allowing piracy of high value items to steal and allowing a path to building colonies without needing to explore the whole sector (a part of the game I find boring).
  • Hegemony fleets move captured AI cores around like a prisoner transport
  • Neutral scavenger fleets return with rare items
  • Tri-Tachyon moves items out to distant research bases
  • Remnant fleets moving items between high and medium danger systems

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