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Messages - Vivelaraclette

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Mods / Re: [0.95a] Terraforming and Station Construction (v8.0.0)
« on: November 24, 2021, 12:32:49 AM »
Hi, first thanks a lot for your mod, always great to have.

Regarding the 8.0 rework, the new version is streamlined and easier (requiring less luck and money) but the one with the genelab and EUTECK was quite an adventure, expensive genelab, the search for the euteck, etc and was more immersive.
It's maybe personnal but linking the terraforming to a new menu option make it less.. special and more "intrusive" to the gameplay as an exterior feature.

edit : due to the lack of additional cost, terraforming is far too easy once you have the structure (solar shade, etc) needed to nullify a planetary feature

Anyway, will ever be a must-have to me, regards.


2
Mods / Re: [0.95a] Starpocalypse 1.4.0 - fortresses and regulations
« on: November 06, 2021, 12:53:47 PM »
Amazing mod and a gift when mixed with ruthless sector ah ! The fact that you can't buy your precious warship and stuff like gauss canon on day 3 on a backwater open civilian market is great.

I agree with a previous comment that some light weapons should still be sold on civilian and maybe a bit more on the blackmarket but honestly, your work is already a refreshing experience for starsector

Regards

3
What a pleasure to go exploring again with your features, aaah this and a larger sector is just perfect

4
Do you know what's provoking some crash in the 0.95 ? I wanted to remove the part involved after some battle to keep the lower salary and the remnant in hyperspace while waiting for the update

Regards

5
And that's perfect, it's unusual to play without your mod and hyperspace seems far too safe for my taste to even try a full explorer job. Thanks again for all your work

6
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.9 RC4
« on: May 07, 2020, 04:54:47 AM »
Hello Knight,

Amazing mod, a permanent addition to my games !
I would like to know how to unlock the mayasuran elite guard HQ for player owned Mairaath, even with console command adding of "elitemayasuranguard" it seems to be locked only for Mayasura.
Is it something easy to change in the files ? I looked in it but was not sure.

Thanks and regards,
Raclette

7
Just came to say,
This mod is truly amazing, being clubbed to death by space gargant, space snake and space dinausaur is great but I just found a telekinesis gun and turned my own ships into projectiles!
Thanks a lot for that, love.

8
Hey, amazing mod !
I'm changing some setting like increasing invasion delay and was thinking. Is it possible to increase the "buy governorship" maximum colony size over 4 ? Didn't find the setting in the files.

Regards,
Raclette

9
Mods / Re: [0.9.1a] Adjusted Sector
« on: April 09, 2020, 06:10:13 AM »
Hello Nerzhull, thanks a lot for this mod, it really change the game, mainly for exploration.
To answer tindrli problems, I have the same.

When using the console to view everything, there is no classic remnant fleets roaming hyperspace or in any sector. Using your default mod setting I have only 7 beacons leading to sectors with blade breakers fleets and no beacons leading to the traditionnal remnant filled systems.

I'm using Nexerelin and Vayra's Sector mods.

https://imgur.com/a/Dmg1RO8

Regards,
Raclette


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