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Messages - Timtumm

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1
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: June 20, 2023, 05:22:35 AM »
See the post above yours :|
Thank you! Yes, the AA patch worked!

2
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: June 19, 2023, 01:24:46 PM »
I believe I have a bug with the latest version of this mod, and the latest version of the game. Sorry, I don't know how to hide my text in spoiler boxes.
Even though the log looks like it is here I have the following list of mods:

'AA HIDE'
 'AIRetrofits-master'
 'Aptly Simple Hullmods'
 'AutomatedCommands'
 "Carter's Junk Hull Mods 0.4"
 "Caymon's Ship Pack"
 'Celestial Mount Circle'
 'Console Commands'
 'Crew_Replacer-master'
 'DetailedCombatResults'
 'enabled_mods.json'
 "Foxy's Quality Of Life"
 'Grand.Colonies1.1.a'
 'GraphicsLib'
 'GrytpypeMoriarty'
 'Hostile Intercept'
 'HTE'
 'Industrial.Evolution3.2.c'
 'Kayse Phase Ships'
 'Keruvim Shipyards'
 'LazyLib'
 'Leading Pip'
 'LunaLib'
 'MagicLib'
 'MarketRetrofits-master'
 'MissileShipOverhaul'
 "Nes's SAW"
 'New Beginnings'
 'Nexerelin'
 'PAGSM v1.12'
 'PlanetaryShieldAccessControl'
 'Play As Yourself'
 'ScanThoseGates'
 'SpeedUp'
 'SS-armaa-2.24'
 'stelnet'
 'Super Cool Faction Flags'
 'Support Ships'
 'tahlan-shipworks-1.2.1'
 'Terraforming and Station Construction'
 'Too Much Information'
 'Tri-Tac Special Circumstances 0.4'
 'UNUSED'
 'WhichMod'
 'WhichTMI-1.1.0'

The log makes me think it is Nexerelin. Here is what I believe is the relevant part:

java.lang.VerifyError: Bad type on operand stack
Exception Details:
  Location:
    exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin.dialogAddVisualPanel(Lcom/fs/starfarer/api/campaign/InteractionDialogAPI;)V @539: invokevirtual
  Reason:
    Type 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' (current frame, stack[1]) is not assignable to 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin$ButtonEntry'
  Current Frame:
    bci: @539
    flags: { }
    locals: { 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin', 'com/fs/starfarer/api/campaign/InteractionDialogAPI', float, float, 'java/awt/Color', 'com/fs/starfarer/api/campaign/FactionAPI', 'java/awt/Color', 'java/awt/Color', 'java/awt/Color', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'java/util/List', 'java/util/List', 'java/util/Iterator', 'com/fs/starfarer/api/fleet/FleetMemberAPI', 'com/fs/starfarer/api/ui/CustomPanelAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'com/fs/starfarer/api/ui/TooltipMakerAPI', 'java/lang/String', float, 'java/lang/String', integer, 'java/lang/String', 'com/fs/starfarer/api/ui/LabelAPI', float, 'java/lang/String', 'com/fs/starfarer/api/ui/ButtonAPI', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
    stack: { 'exerelin/campaign/ui/InteractionDialogCustomPanelPlugin', 'exerelin/campaign/intel/groundbattle/plugins/CataphractStrikeAbilityPlugin$1' }
  Bytecode:
    0000000: 0b45 1270 46b8 0047 3a04 b800 713a 0519
    0000010: 05b9 0072 0100 3a06 1905 b900 7301 003a
    0000020: 0719 05b9 0074 0100 3a08 2b04 b800 75b8
    0000030: 0076 3a09 b800 773a 0ab8 0078 3a0b 2ab8
    0000040: 0079 b900 7a01 00b6 007b 3a0c bb00 3459
    0000050: b700 623a 0d19 0cb9 0028 0100 3a0e 190e
    0000060: b900 2901 0099 01e5 190e b900 2a01 00c0
    0000070: 007c 3a0f 1909 2512 7d01 b900 7e04 003a
    0000080: 1019 1019 0f12 7d12 7db8 007f 3a11 1910
    0000090: 1911 b900 8002 0012 810b b900 8203 0057
    00000a0: 1910 25b2 0083 6612 8166 127d 03b9 0084
    00000b0: 0400 3a12 190f b900 5301 003a 1319 1219
    00000c0: 130b 1904 04bd 004b 5903 190f b900 5301
    00000d0: 0053 b900 8505 0057 190f b900 5801 00b9
    00000e0: 0086 0100 3814 bb00 4c59 b700 4d19 0fb9
    00000f0: 005e 0100 b900 8701 0012 146a b600 8812
    0000100: 4fb6 0050 b600 513a 152a 190f b600 8936
    0000110: 1617 14b8 008a 3a17 1912 bb00 4c59 b700
    0000120: 4d19 17b6 0050 128b b600 5012 8cb6 0050
    0000130: 128d b600 5019 15b6 0050 1254 b600 50b6
    0000140: 0051 24b9 008e 0300 3a18 1918 05bd 004b
    0000150: 5903 1917 5359 0419 1553 b900 8f02 0019
    0000160: 1815 1699 0008 1904 a700 06b8 0090 b900
    0000170: 9102 002a 190f b600 1e38 19bb 004c 59b7
    0000180: 004d 1719 b600 8812 4fb6 0050 b600 513a
    0000190: 1a19 12bb 004c 59b7 004d 1292 b600 5019
    00001a0: 1ab6 0050 b600 510b 1904 04bd 004b 5903
    00001b0: 191a 53b9 0085 0500 5715 1699 006d 1912
    00001c0: 1293 04b8 0094 190f 1906 1907 1908 1295
    00001d0: 1296 24b9 0097 0900 3a1b 191b 2ab4 001d
    00001e0: 190f a600 0704 a700 0403 b900 9802 00bb
    00001f0: 0099 592a 191b bb00 4c59 b700 4d12 9ab6
    0000200: 0050 190f b900 9b01 00b6 0050 b600 5119
    0000210: 0f2b b700 9c3a 1c19 0b19 1cb6 009d 190d
    0000220: 191c b900 6602 0057 1910 1912 b900 8002
    0000230: 0019 1112 9eb9 009f 0300 5719 0a19 1012
    0000240: 9eb9 00a0 0300 57a7 fe17 190d b900 2801
    0000250: 003a 0e19 0eb9 0029 0100 9900 1919 0eb9
    0000260: 002a 0100 c000 a13a 0f19 0f19 0db5 00a2
    0000270: a7ff e3b8 00a3 b1                     
  Stackmap Table:
    full_frame(@94,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299]},{})
    full_frame(@363,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360]})
    full_frame(@366,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360]},{Object[#360],Object[#353]})
    full_frame(@489,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361]})
    full_frame(@490,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307],Object[#299],Object[#358],Object[#355],Object[#356],Object[#356],Object[#359],Float,Object[#359],Integer,Object[#359],Object[#360],Float,Object[#359],Object[#361]},{Object[#361],Integer})
    chop_frame(@552,1)
    full_frame(@586,{Object[#294],Object[#295],Float,Float,Object[#353],Object[#354],Object[#353],Object[#353],Object[#353],Object[#355],Object[#356],Object[#357],Object[#307],Object[#307]},{})
    append_frame(@595,Object[#299])
    chop_frame(@627,1)

   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.newInstance(Unknown Source)
   at exerelin.campaign.intel.groundbattle.plugins.AbilityPlugin.loadPlugin(AbilityPlugin.java:358)
   at exerelin.campaign.intel.groundbattle.GroundBattleSide.<init>(GroundBattleSide.java:62)
   at exerelin.campaign.intel.groundbattle.GroundBattleIntel.<init>(GroundBattleIntel.java:151)
   at exerelin.campaign.intel.groundbattle.GBUtils.estimateTotalDefenderStrength(GBUtils.java:114)
   at exerelin.campaign.intel.invasion.InvasionIntel.setMarineCount(InvasionIntel.java:203)
   at exerelin.campaign.intel.invasion.InvasionIntel.init(InvasionIntel.java:122)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:836)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:788)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:517)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:1060)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1466)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
539537 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [campaign_noncore_part1.ogg]

3
Is it possible to put the 9.6 compatible version somewhere other than Discord, for those of us that don't want to download/create a user just to get this file?

4
Bug Reports & Support (modded) / Re: crash on save
« on: February 08, 2023, 10:21:22 AM »
This might be a clue. The save before it crashed, it gave me a GC overhead limit exceeded, and my (pretty new) graphics card cranked up to max fans.

5
Bug Reports & Support (modded) / crash on save
« on: February 07, 2023, 05:29:37 PM »
What is a good way of debugging this very reproducible crash? I have 84 mods, so I need to find the culprit. I don't expect folks to do my work for me. I am getting a NullPoint Exception, and the file it wants to save has a bunch of 0's in in (like 50).

edit: Every time I try to add the end of log file here, the posting fails. I must be going past the post limit.

6
Bug Reports & Support (modded) / Could use help debugging this crash
« on: February 07, 2023, 04:23:56 PM »
I have a crash on save. When I try to put it in here it tells me to talk to an admin.
Is there a good way to post the log? Or can anyone tell me what to look for? I get a null pointer, and a save file with a lot of 0000000's in it.

7
Mods / Re: [0.95.1a] Industrial.Evolution 3.0.e - Campaign content expansion
« on: September 05, 2022, 04:40:35 PM »
Love the mod. One of the favorite things I looks forward to is hitting a planet, and having it be a factory where I can Sacrifice my crappy ships (I carry a bunch of pirate crap for this reason) for a much better ship.
In my current game, I found 2 factories (in like the first 10 planets I saw) very early and I have now seen over a 100 (not an exaggeration, I have the Cosmos achievement) and I have not found any other.

So my question is, do you stop finding factories to sacrifice to after your fleet is larger than a certain size? Is this adjustable? Is it based on how long you have been playing?

8
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 30, 2022, 02:44:33 PM »
Great mod. I was playing around with the settings, and turning almost everything on. I noticed that you can turn on creating a gate in your system. I did that, and started a new game. I can't however make a new gate. Can someone tell me how to do this (I did turn off the colony size requirement, or so I think).
I also like to have three stable points in my home colony, but I don't think the current system allows you to build a third, if yo have two. Am I wrong?

You build the inactive gates at a stable location. If you disabled the settings that require completing the main quest and having a colony above a certain size, it should be available to build.

There is no way to create additional stable locations using TASC. However, I think there's a feature in vanilla or a different mod that can allow you to do that - maybe someone familiar with that can help.

Thank you! That was it.

9
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.1.5)
« on: August 30, 2022, 02:19:10 PM »
Great mod. I was playing around with the settings, and turning almost everything on. I noticed that you can turn on creating a gate in your system. I did that, and started a new game. I can't however make a new gate. Can someone tell me how to do this (I did turn off the colony size requirement, or so I think).
I also like to have three stable points in my home colony, but I don't think the current system allows you to build a third, if yo have two. Am I wrong?

10
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.2
« on: February 26, 2022, 06:01:54 AM »
I am playing with this interesting mod. The big draw for me was the "missions" it talks about in the description. I am commissioned by the Imperium, and have max reputation with them. How can I start the Imperium campaign? How do I start these missions?
These are non-campaign missions. You access them by going to Missions in the main menu.

Thank you. I guess it's time to cancel my commission.

11
Mods / Re: [0.95.1a] Interstellar Imperium 2.5.2
« on: February 25, 2022, 09:06:06 PM »
I am playing with this interesting mod. The big draw for me was the "missions" it talks about in the description. I am commissioned by the Imperium, and have max reputation with them. How can I start the Imperium campaign? How do I start these missions?

12
Mods / Re: [0.95.1] Yunru Core +
« on: February 24, 2022, 12:31:14 PM »
Thank you so much for this.

13
Mods / Re: [0.95.1] Yunru Core +
« on: February 24, 2022, 05:49:08 AM »
...

In order to avoid accidentally irreversibly altering your ship, you have to confirm installation of any of the Install: hullmods.

Thanks for the reply.
I do not see a place to confirm. When I click on the Hull, it adds it to my list (with no effect) and when I click on it again, it removes it. I am not seeing how to confirm.

14
Mods / Re: [0.95.1] Yunru Core +
« on: February 23, 2022, 09:01:56 AM »
I am using this mod, and got the Hull Mod: "Install: Automation Systems". I believe it came from this mod.
The description seems to imply that it will permanently make the ship Automated, "piloted by remote..." But when I add it, it seems to make no different. I still have the same about of crew needed (Skeleton and total).

Is the Hull broken?

15
Modding / Re: [0.95.1a] Additional Search Commands
« on: February 15, 2022, 05:47:02 AM »
...

Those tags correspond to strings that are all lowercase, so the correct commands should be FindSystemsWithTags has_coronal_tap and FindSystemsWithTags theme_derelict_cryosleeper. I'll fix the example commands in the samples

Thanks for this. Lower case worked. I then had to mouse-over the entire map to find the two systems with that name, but I can't think of a way around that.

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