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Starsector 0.97a is out! (02/02/24)

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Messages - Noviastar

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Mods / Re: [0.95a] Forge Production v1.0.3
« on: December 19, 2021, 05:21:55 AM »
I love the idea of this mod.  I was thinking on how I could RP as a Ouster fleet.  They tend not to land on planets. 

I am on Book 4 now oh the Hyperion Cantos.  I really see maybe a lot of parallel or inspiration in this game from that book universe. 

*1 Speed limit on ships or the crews could turn to paste.
*2 The Hageyra, The Pax Church, The Cyber Core AIs, Outback worlds, Nomadic(Pirate) or Ouster fleets. 
*3 Far Caster Gates.
*4 Fat line Interstellar coms network. 
*5 missing Earth

A few other subtle things. 

A fun way to build up a late game is yes to claim a Hyper shunt.  But linking it to the gates sends the Core AI's back to the sector.  Unite humanity with love and fight the AIs. 

Accept the Cruciform Join the PAX today!   

Mods / Re: [0.95a] More HullMods 1.10.0
« on: November 11, 2021, 06:11:56 PM »
Is it just me or does this not work?  maybe installed wrong.  But I get the pads with the hull mods on them use the pad but no dosen't show up that I can add them.  I am using the latest version of the game....

Suggestions / Re: Simple Hyperspace routs
« on: October 20, 2021, 04:56:41 PM »
Oh slip streams.  Sounds fun. 

OK so I just finished the First book in the Hyperion Cantos. 

Now I am inspired to try and play through the game as a Ouster fleet.  They raid worlds in the book but mostly live in space.  Not setting up permanent colonies.  They use asteroids and other  Space junks as mobile cities.  BUT they are not low tech.  Often they are higher tech than the Hegemony.  They just don't use far-caster gates and they shun AI cores.

SOOO!  a mod list to play as the Ousters starts with.
Supply Foraging
Fuel Siphoning
Asteroid ship pack
More hull mods
Star ship Legends

Im asking is there mods that lets one reoccupy or rebuild lonely orbital installations?  Like mining and siphon stations.  As the Ousters live mostly in space.  stopping by a manned mining station for metals or using a mining station or others for gathering or processing raw resources would be awesome.

Any other ideas for making a sorta self contained fleet would be cool.  Like a Tree ship or Flying garden that lowers supply costs.  Keeping extra crew is stasis(fugue).  Or asteroid mining maybe costing a crews life here or there accidents are prone to happen.  Raw ore is so cheep anyway not like your fleet will be spending all its time mining ore for profit. 

Mods / Re: [0.95a] Low Maintenance 1.1
« on: October 20, 2021, 04:32:06 PM »
I love this idea.  Supply cost scales based on tech level.  SOOO your fancy ships would have a rather higher parts requirement. 

You could balance this more with fuel cost.  Higtech requires more supply.  but uses less fuel.  Come on our cars today are a pain to repair but don't use as much fuel as cars from the 60s

Love both of these games.  Amazing.  I am having a good laugh over this.

Suggestions / Simple Hyperspace routs
« on: October 03, 2021, 03:41:49 PM »
With each map being different and the layout of storms and clouds different.  Mapping open lanes between constellations or stars would be nice.  I have been trying to cut costs and repair on a Iron mode play through.   Now I tend to avoid storms if I can.  But it would be fun to have some kind of map feature where you can draw lines that are in the clear.  See how you might want to plan missions if they fall along a fast corridor. 

Just a simple way to plot hyperspace routs through clear space. 

Mods / Re: [0.95a] Battletech Portrait Pack
« on: October 03, 2021, 03:24:14 PM »
hay what a cool idea.  I just finished the campaign on Battle Tech.

Mods / Re: [0.95a] Arma Armatura 1.4.7 (5/6/2021)
« on: May 25, 2021, 10:52:03 PM »
I see i might not be the only one i get virus notifications when trying the download link...  Anyone else?

General Discussion / Re: How to deal with pirate activity?
« on: May 02, 2021, 05:42:54 AM »
I have a fairly good rep with most factions as I did a merchant play through. But the few worlds i started i get Pirate activity. 

My urge is to go smash their base to stop the debuff.  I do so and take a huge hit to rep. 

I would hope you could either talk to the pirate and parlay to get them to stop.  Thus not sending them all into space.  Or if you attacked 1 base it only gave you a smaller hit, as I would imagine a pirate faction to not care so much if one got waked trying to interfere with another's terf.

YES YES your little fleet just flying around raiding and slaying for lol's is one thing.  But when you own 6 systems and become a rich head of a empire the pirates are going to want a piece of you.  LIKE who do you think you are some Space CEO or Star lord?

General Discussion / Re: Salvage Rig
« on: December 23, 2019, 04:10:22 AM »
Ill do some graph breakdowns of rigs vs tenders to help people visualize the difference a bit.  But I'm hella busy at my bakery.  And the boys wanting to play holiday games.  So as soon as i get a day off ill take a crack at some math and graphs.

General Discussion / Re: New update during xmas, release 2020?
« on: December 23, 2019, 04:07:32 AM »
is the saying "all I want for Christmas is a teaser post on work he is doing?"

Honestly good communication about the direction you are going goes a long way to making fans happy.  Its not that we NEED new content as often as big published titles.  But thoughts and progress updates keep us engaged and might help iron out features and program issues. 

Im sure many people that like this game dabble in code of the gods.  and could help with AI logic snags.

General Discussion / Re: Salvage Rig
« on: December 17, 2019, 06:20:10 AM »
I find if you are going to have a fleet that is a small eco friendly size you can take 1 or 2.  ad skip the drone tenders.  But having survey equipment is great.  Maybe Survey stuff on your freighter. 

Its mostly down to what your fleet is going to do.  don't know if anyone has done some serious # crunching.

I think it would be a fun game type.  AI game start. 

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