having played a bit, I can actually solidify my thoughts, as it stands the mod is... frankly not very well balanced, no offense,
I appreciate the customizability, but I personally don't want to tweak the game until it's in a balanced state, notably starting with a few hightech ships, and the ability for them to deal with multiple ships just drops like a rock, battles that would be easy wins in vanilla are complete failures in RC.
I think I blame this on a couple things- 1st, the damage system is prone to having all compartments destroyed resulting in a very durable wreck, there's another game that I actually mod myself, called nebulous fleet command. one of the ways it handles this (ships don't have HP, they have compartments, which serve function, and a ship is only destroyed if it's reactor fails, otherwise it's mission killed, and abandoned) is with structure damage, which is a global "structure bar" of a ship, and when a ship is structure broken, damage gets distributed to every component in the ship, on hits that don't actually hit anything critical, this way even a battleship will eventually die if you keep shooting it in the bow(eventually)
blasters and other heavy ablating weapons seriously suffer here, some of the highest burst damage in energy is tied up in beams, and beams are a little too intensely diffracted. especially high flux burst beams, firing for little to no effect is crippling.
I've also watched several burst PD turrets fail to stop a single missile salvo, which is a little egregious
in terms of changes, I definitely turned up beams a bit, I tried adding .1 to the numbers, and didn't notice much of a change, I'm guessing it needs some drastic adjustment. shields feel pretty useless as well, least in situations where you're outnumbered. it's more effective to use your flux for weapons
armor is *seriously compromised* and this is
just kinetic(mostly) by impacts - we're not even talking about things like lasers or so on- maybe to a lesser degree, but I personally would like an option for armor ablation in some form
I love this mod, but the balance issues are pretty high, and having to actually figure out how to play the mod on top of that makes learning it pretty difficult
Edit: I'm extremly ADHD, but I'd like to point at something like FTD, composite armor absolutely takes tons of compromising damage there, and still manages to be pretty realistic
notably I was only testing against smaller ships even, but my couple hightech ships couldn't even get through destroyers and cruisers, and that's with heavy blasters