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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - RaithSienar

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Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.2b
« on: October 11, 2024, 04:08:16 PM »
You might be right, I disabled the Legio cause frankly I felt I had too many factions (now I'm kinda regretting that, also regretting taking out Gensokyou and the Kyletziv Technocracy) so I might have inadvertently left Diable in a game where they were incompatible with most other factions for alliances.

2
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.2b
« on: October 10, 2024, 10:38:00 AM »
I think with the context of other faction mods Diable needs a buff. Not a ship buff but a colony numbers buff. I tried Tahlan Shipworks boss faction Legio and Diable got wipe off the map like it's nothing. Even before that they never stand a chance against Hegemony. And while yes, if a player intervene they can win in Diable's name, I just feel like two to three more starter colonies could help out.

What are others' thoughts on this?

Started a new game relatively recently and within a cycle Diable had lost every single system except Outer Terminus, and within 2-3 cycles they had lost that too, being completely wiped out. They need either more land or maybe a rejig on their Nexerelin AI to maybe be less aggressive cause Scalar Tech only has one system and they're doing just fine, probably cause they don't pick fights with the Hegemony and the Persean League in my games.

3
Mods / Re: [0.97a] Customizable Star Systems (v2.1.3)
« on: October 07, 2024, 11:01:33 AM »
Hey anyway for me to alter a planets orbit in game with the console commands mod or with save editing? I played for a long while before checking out the star system I had put into the files and 2 of the planets are like right on top of the star.

4
Mods / Re: [0.97a] Console Commands v2024.10.04
« on: October 07, 2024, 10:59:37 AM »
Hey is there anyway to edit an already existing planets orbit? I am using the customized star system mod and 2 of the planets I made in that are right on top of the system's star, and I've already played in this save for quite a while and came a decently long way and don't want to have to redo that so if I could alter their orbits that'd be fantastic.

5
Mods / Re: [0.97a-RC11] Domain Phase Lab
« on: October 05, 2024, 07:03:59 PM »
Seems like this is the mod to go to for an all Phase ship playthrough, have you gone completely insane yet and made Phase carriers, tankers and freighters yet?

If not, why?

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