Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DevinC

Pages: [1]
1
What kind of error is it? Visual, game breaking?
Someone had posted it earlier, it's
648681 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.missiles.yrxp_LRMissileAI.doThirdStageBehavior(yrxp_LRMissileAI.java:205)
   at data.scripts.ai.missiles.yrxp_LRMissileAI.advance(yrxp_LRMissileAI.java:94)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Seems to happen the most with Sparklers. I believe I've used Last Smiles with zero issue.

I haven't encountered any problems using any Yuri missiles, I looked in the code and none of the Yuri missiles even used that script as far as I can tell.
The only thing using that script is the subsystem of the Seraph NEXT and the built-in weapon of the valkyrie superfighters (both the frigate and the LPC versions).

I also tested both the Seraph NEXT and the valkyrie superfighter frigate and both works fine without crashes. However I couldn't test the LPC versions since I do not have them and the game crashes if I tried to spawn it via console commands. So maybe the problem is with the LPC?

Hm, could be. Will have to test some more next time I get a chance. I definitely had the super fighter LPC on at least one ship.

2
What kind of error is it? Visual, game breaking?
Someone had posted it earlier, it's
648681 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.missiles.yrxp_LRMissileAI.doThirdStageBehavior(yrxp_LRMissileAI.java:205)
   at data.scripts.ai.missiles.yrxp_LRMissileAI.advance(yrxp_LRMissileAI.java:94)
   at com.fs.starfarer.combat.entities.Missile$GuidedMissileAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Seems to happen the most with Sparklers. I believe I've used Last Smiles with zero issue.

3
Any eta on 0.97 update?

No, but you can change the version in mod info json
It will works

Kind of. There's an error with some of the missiles.

4
Mods / Re: [0.96] Arma Armatura v2.3.5 BETA [12/30/23]
« on: January 01, 2024, 07:16:43 AM »
Huh... not a clue what happened here... I didn't have any strikecraft deployed on my side... enemy was a Legio invasion fleet so I have no idea what strikecraft they had... Error report doesn't really seem to give any hints. Never happened before.

6024593 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException: null
   at data.hullmods.armaa_strikeCraft$StrikeCraftDeathMod.modifyDamageTaken(armaa_strikeCraft.java:1061) ~[?:?]
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:68) ~[starfarer.api.jar:?]
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(CombatListenerUtil.java:60) ~[starfarer.api.jar:?]
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.E.super.O0OO.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.E.oOOO.super(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[fs.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) ~[starfarer_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[starfarer_obf.jar:?]
   at java.lang.Thread.run(Thread.java:750) [?:1.8.0_392]

5
Alright, I think I love the new bolter weapons WAY too much... https://imgur.com/a/fVO72gc

6
My being is hype made manifest. I have a button called "Is YRXP updated?" on my desktop and for the last 2+ years I have been pressing it once every day. I haven't played the game in a while but this is the day. We are so back.



It's so good, too. The new ships are great, the new weapons are great, the updates to the old stuff is great. My screen is just filled with projectiles and missiles of all shapes and colours. Truly blessed.

7
MUCH EXCITEMENT! Alright, time for a new Starsector run!

8
Modding / Re: Is there a way to make Starsector only use modded Portraits?
« on: November 02, 2023, 06:43:47 AM »
Not that I know if. I did just copy a bunch into the Star Sector main graphics directory, replacing vanilla portraits, in the end.

9
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: January 26, 2023, 08:15:30 AM »
Dunno about the dun scaith, however the Halbmond can spawn IN the system somewhere and not necessarily around the event horizon - I actually found mine near a gas giant in a black hole system.

10
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: January 24, 2023, 07:10:48 AM »
Oh man, this mod is so good, love it. Good end game baddie, some sweet new ships and weapons, I freaking LOVE the Rosenritter stuff. Just recently found the derelict and got all the blueprints so my poor production planet is now 100% occupied making a fleet and weapons for the next, oh, 10 or so months :P

11
You are my favourite modder, glad to see you back! I cannot play without Aria, Azalea and Yuri :P Just love the mods too much. Even if you never do another update, thanks for all the work until now and all the hours of fun!

Pages: [1]