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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Fulmir

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I also got a crash with the Fuel Scoop in a Nebula. Sucks gas for about half a second and then crashes.

Quote
484983 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.campaign.impl.items.consumables.itemAbilities.IndEvo_Scoop AbilityPlugin.depositFuelInCargo(IndEvo_ScoopAbilityPlugin.java:161)
   at com.fs.starfarer.api.campaign.impl.items.consumables.itemAbilities.IndEvo_Scoop AbilityPlugin.applyEffect(IndEvo_ScoopAbilityPlugin.java:71)
   at com.fs.starfarer.api.impl.campaign.abilities.BaseDurationAbility.advance(BaseDurationAbility.java:147)
   at com.fs.starfarer.campaign.BaseCampaignEntity.runScripts(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Also, slightly odd mod interaction which may be on the other mod's end. The AI officers from the Artillery Platform fights show up in "Capture Officers and Crew" as captured officers, unlike normal AI officers. Not a big deal, mostly just slightly odd and a bit funny.

2
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: October 13, 2022, 12:56:57 PM »
Could you put a note on the main post about this update breaking saves? I backed up my old mod folder so no real issues for me, but others might not be so lucky.

Just for my coder's curiosity, if you don't mind saying what changed that broke saves?

3
General Discussion / Re: Why Alex doesn't want early access on Steam
« on: October 12, 2022, 02:31:16 PM »
i wish it was available on steam if ONLY so i could try to run this game via geforce now, because i had the misfortune of having an AMD gfx card which makes this game pretty much unplayable.

I know this is slightly off topic, but having an AMD card shouldn't make the game run badly. Make sure the Java instance is actually using your GPU and not trying to use integrated graphics.

See this post for one possible solution: https://community.amd.com/t5/graphics/minecraft-is-not-using-my-amd-graphics-card-instead-using-my/m-p/296188

4
Mods / Re: [0.95.1a] Adjusted Sector
« on: September 29, 2022, 04:50:48 PM »
I have these settings but every rare hull i find is a XIV Legion and redacted show up at medium or hard strength right next to the core worlds. I have tried various settings and i just want to ask if i am missing something or if the aspect change has messed up the settings.

The Remnant thing is because you've got "sectorRemnantPresenceLow" set to 0. Set it to 1 and you'll get Low danger Remnant systems again.

The Legion ships are... I dunno there. At a guess set some non-0 values for the "XIV_LEGION_NON_SALVAGEBLE_MIN" and MAX.

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