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Starsector 0.98a is out! (03/27/25)

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Messages - Dark.Revenant

Pages: [1] 2 3 ... 194
1
Mods / Re: [0.98a] Interstellar Imperium 2.6.9
« on: June 12, 2025, 08:46:20 PM »
I'm getting this error when trying to load, I'm assuming that a planet is not loading properly?
212563 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.api.impl.campaign.procgen.PlanetGenDataSpec] with id [ii_cobalt] not found
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.getGroupPic ker(PlanetConditionGenerator.java:168)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:115)
   at com.fs.starfarer.api.impl.campaign.procgen.PlanetConditionGenerator.generateCon ditionsForPlanet(PlanetConditionGenerator.java:52)
   at com.fs.starfarer.api.util.Misc.generatePlanetConditions(Misc.java:2925)
   at com.fs.starfarer.campaign.StarSystem.autogenerateHyperspaceJumpPoints(Unknown Source)
   at data.scripts.world.imperium.II_Thracia.generate(II_Thracia.java:319)
   at data.scripts.II_ModPluginAlt.initII(II_ModPluginAlt.java:20)
   at data.scripts.IIModPlugin.onNewGame(IIModPlugin.java:379)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.new(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

Possibly some kind of incompatibility caused by Fringe Worlds?  I’ve never run into this myself.

2
Mods / [0.98a] Audio Plus 1.2.3
« on: June 06, 2025, 11:30:17 PM »
The only change here is fixing Version Checker because of a repository location change...


Change Log
Version 1.2.3:
- Changed repository location (version checker discontinuity)

3
Mods / [0.98a] Underworld 1.8.8
« on: June 06, 2025, 11:28:25 PM »
Minor update.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.8.8:
- Increased Succubus max burn to 8, matching the Liberator
- Changed repository location (version checker discontinuity)

4
Mods / [0.98a] Ship/Weapon Pack 1.16.6
« on: June 06, 2025, 11:26:43 PM »
Minor update.




Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.16.6
- Punisher burn speed increased to 9 from 8
- Enforcer (LP) supplies/rec increased to 11 from 10
- Improved Nightwalker AI aggressiveness and decisionmaking when using the Chrono Boost ship system
- Nightwalker peak performance time increased to 240 seconds from 180 seconds
- Changed repository location (version checker discontinuity)

5
Modding Resources / Re: [0.98a] GraphicsLib 1.12.1
« on: June 06, 2025, 01:04:00 PM »
Apparently this mod caused my old 98R5 to crash at start up. Trying to troubleshoot what went wrong but having trouble finding the log file. Don't know where that should have generated.

Please update the game.  RC8 is required.

6
Mods / Re: [0.98a] Interstellar Imperium 2.6.9
« on: June 03, 2025, 01:29:11 PM »
No, generic raids don’t recover industry blueprints.

7
Mods / Re: [0.98a] Interstellar Imperium 2.6.9
« on: June 02, 2025, 11:25:27 PM »
Are there other methods to gaining the Imperium Station set beyond a commission? I recall it being possible in the past to raid or join an alliance.

If you get a commission and buy the industry blueprint, you can later resign the commission and still build the station.

8
Modding Resources / Re: [0.98a] GraphicsLib 1.12.1
« on: May 31, 2025, 03:42:05 PM »
Thank you for your kind words sir!

9
Mods / [0.98a] Leading Pip 1.10.2
« on: May 27, 2025, 01:58:46 PM »
Pips should behave correctly on stations and ships-with-modules now.

(Requires LazyLib 3.0.0)

- Supports LunaLib -

Version 1.10.2:
- Leading pips on station/ship modules now take the mothership's rotation and velocity into account

10
Mods / Re: [0.98a] Leading Pip 1.10.1
« on: May 25, 2025, 06:43:35 PM »
Very minor fix.

(Requires LazyLib 3.0.0)

- Supports LunaLib -

Version 1.10.1:
- Fixed a couple of very minor display issues that most people wouldn't notice

Thanks for the hard work! I just tried to download and the download appears broken. FYI!

It’s an Amazon AWS link.  If it doesn’t work for you, I don’t know what your situation is.  I suggest going to the Unofficial Starsector Discord and using the direct attachment I uploaded there: https://discord.com/channels/187635036525166592/1356184967134314506/1372118110764666911

11
Modding Resources / Re: [0.98a] GraphicsLib 1.12.1
« on: May 24, 2025, 09:09:37 AM »
You need to update Starsector to the latest RC.

12
Modding Resources / [0.98a] GraphicsLib 1.12.1
« on: May 23, 2025, 05:58:36 PM »
Improved the warning crash (if LunaLib is enabled) to show a graphic and dim the screen instead of crashing out.


Download GraphicsLib 1.12.1
Also known as ShaderLib.
(Requires LazyLib 3.0.0)

- Supports LunaLib -

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



WARNINGS
Some Integrated and AMD GPUs have trouble with GraphicsLib shaders!
Consider disabling shaders if you have trouble.

Some GPUs and graphics drivers cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you experience this problem, disable Combat Radar or disable shaders.

Antialiasing is (mostly) not supported when using shaders!
Use 100%/200%/300% scaling, use AA compatibility mode, or disable shaders.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.12.1:
- Enhanced AA Compatibility Mode when LunaLib is enabled

13
Modding Resources / Re: [0.98a] GraphicsLib 1.12.0
« on: May 23, 2025, 02:39:42 PM »
I agonized about how to handle the AA compatibility message, but I couldn%u2019t come up with a solution.  There%u2019s no good way to tell the user why their game is going to look like *** unless I do something like pop up a stupid warning window.

By the way, the amount of programming required to simply render a warning window with a single button is absurdly high.  I don%u2019t want to add a Kotlin dependency just for that, so it%u2019s the sort of thing where I%u2019d have to write an entire GUI library myself to support a single button prompt.

I think you might be misunderstanding, we aren't complaining about the window or the error.

Just to clarify, the problem we are having is that the instructions in the error message to set aaCompatMode in GRAPHICS_SETTINGS.ini no longer work with the new lunalib settings. As I mentioned, it seems like the lunalib settings are overriding the original GRAPHICS_OPTIONS.ini settings so even if you change the setting in the mentioned file it still won't work. I hope you can understand that it is impossible to set the aaCompatMode setting using the in-game lunalib menu if you're given a forced exception prior to reaching that menu.

Idk if it possible to simply remove that one setting from the lunalib settings and leave it in the old GRAPHICS_OPTIONS.ini file like it was before or if its more complicated.

I am aware of that.  The problem is that there’s no good *solution*.  It’s such an important warning message that something needs to be displayed, but there’s no generic means of doing so.  Crashing out, however, defeats the point of having in-game settings.

if i disable shaderlib in settings will it disable the dynamic loading
Yes.

14
Modding Resources / Re: [0.98a] GraphicsLib 1.12.0
« on: May 23, 2025, 12:05:36 PM »
I agonized about how to handle the AA compatibility message, but I couldn’t come up with a solution.  There’s no good way to tell the user why their game is going to look like *** unless I do something like pop up a stupid warning window.

By the way, the amount of programming required to simply render a warning window with a single button is absurdly high.  I don’t want to add a Kotlin dependency just for that, so it’s the sort of thing where I’d have to write an entire GUI library myself to support a single button prompt.

15
Modding Resources / [0.98a] GraphicsLib 1.12.0
« on: May 21, 2025, 11:01:47 PM »
GraphicsLib is now fully configurable in-game via LunaLib.  The in-game settings changes do not require a restart; you can adjust them essentially whenever you want, as much as you want.


Download GraphicsLib 1.12.0
Also known as ShaderLib.
(Requires LazyLib 3.0.0)

- Supports LunaLib -

Edit GRAPHICS_OPTIONS.ini to enable or disable GraphicsLib features!



WARNINGS
Some Integrated and AMD GPUs have trouble with GraphicsLib shaders!
Consider disabling shaders if you have trouble.

Some GPUs and graphics drivers cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you experience this problem, disable Combat Radar or disable shaders.

Antialiasing is (mostly) not supported when using shaders!
Use 100%/200%/300% scaling, use AA compatibility mode, or disable shaders.

Having problems?  Visit the Mod Troubleshooting Guide!



Change Log
Version 1.12.0:
- Added LunaLib support for in-game settings changes
  * Game restarts are NOT required to change settings
- Fixed support for sprite sheets for weapons/ships/etc
- Fixed a number of edge cases with texture loading that may have wasted unnecessary VRAM
- Now capable of finding/preloading MIRV'd missile textures
- No longer creates a hyperspace light in the Abyss

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