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Mods / Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« on: November 08, 2024, 09:34:22 PM »Update:MY ELDAR NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO macha im so sorry macha we wont be able to sat bomb the monkeigh
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Acutally I was working on the Void Stalker. Was about 60% done. But things can and are being rebuilt. It's back in progress once again. This will lead to the creation of the fighters as well. My preferred way to start a new faction.
Ship suggestion Imperator Somnium as a special ship
Hmmm I'm not familiar with that one, will look it up :-)
Cool mod, I like broadsides, shame the AI has absolutely no idea how to use Imperium ships, they will literally sit and hide behind you every fight watching you get beamed by the entire enemy fleet. Sometimes they'll wiggle back and forth at the target I ordered them to fight, missing every salvo. Rage inducing, happened LITERALLY every single fight. The most useful the AI can be is getting in the way of every Nova cannon shot, just the worst. I'm sure this is a Starsector issue and nothing to do with the mod, very sad.
Yeah the AI is not the best with broadsides. It is what it is. A custom AI would need to be written to handle it better and that is beyond my knowledge base at this time. Also I have more factions yet to make.
https://wh40k.lexicanum.com/wiki/Gal%27leath_Class_Battleship
https://1d6chan.miraheze.org/wiki/Tau_Merchant_Battleship
This ship I think should have a cargo capacity rivaling that of the Mass Universe Conveyors.
In my game it had a massive capacity of 600.
While the Conveyor had something like 12000 capacity.
The Gal leath was first a colony/cargo ship before being a battleship so it would be at least nice to have a purely merchant version of all their merchant/explorer ships being used for their main purpose. Trade/Logistics.
In mod balance wise the Explorer starship does do better than Imperial battleships of it's size. Feels a bit like the Tau are a bit more DP efficient than the Imperium. Though that might not be a bad thing.
If possible it would be nice to get all the ship statistics listed on the main page of this mod. And I think there are some hold over weapons that got left in the blueprints list. I found myself being able to loot prow mounted nova cannons and lances from raids on New Meridian.
And the font for New Meridian was a weird lowercase in my playthrough for some reason.
If anyone has made a discord for this mod, I would be interested in joining.
Yeah The Tau deliver a lot of kinetic dmg, which is pretty good against Imperium. The couter balance for Tau is the Orks as they have a harder time with them. I will take a look at the cargo of the tau ships you mentioned. I don't want to completely invalidate the need for transport ships either.