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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - DistressBeacon

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I say aye. The Domain AI in charge of the Fandom network keeps spamming ads for corporate overlords that no longer exist. These ads slow down my tri-pad, delaying my ability to access the black market in a timely fashion and capitalize on trade!

2
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.1
« on: January 10, 2022, 06:44:14 AM »
By Ludd you're fast, I came here to report the lung bug only to find you already fixed it last night.

3
Mods / Re: [0.95.1a] QoL Pack 1.0
« on: January 07, 2022, 05:51:42 AM »
The ability to lock the omni-shield makes it leagues more usable.

4
General Discussion / How to gauge stats
« on: January 06, 2022, 08:24:08 AM »
Looking at stats screen, I often get lost stat wise, like is this shield upkeep stat good or bad, or flux, etc.
Is there any rules of thumb(s?) to help better gauge stats.

5
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: January 05, 2022, 06:51:59 PM »
How do people get the Caliph if varya sector is left in the dust for the time being.

vayra's sector has asn unofficial (but allowed by vayra) update in the unoficial discord

and magiclib now supports HVBs, look at unsanctioned bounty boards
Ah, thank you.

6
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: January 05, 2022, 04:55:28 PM »
How do people get the Caliph if varya sector is left in the dust for the time being.

7
Suggestions / Re: Moustaches!
« on: January 05, 2022, 04:13:31 PM »
Just copy and past civil war portraits, they really were into facial hair those days.

8
I think, if we added dedicated ships, they should have ECM subsystems/hacks that could screw with enemy systems if the they have the ECM advantage or something like that.

Would be really interesting thing.

9
Mods / Re: [0.95a] Pulse Industry
« on: January 05, 2022, 04:05:46 PM »
Oh, still really interesting tho, definitely some of the best Kitbashing I've seen, some of these ships look like they were custom.

10
Oh damn, this lore is next level.

11
Mods / Re: [0.95a] Vayra's Ship Pack 1.2.3 - less ruined ruin 2021-03-26
« on: January 05, 2022, 10:18:07 AM »
Not sure why you get flak over splitting the mods, it super cool of you to do that for the player.

12
Mods / Re: [0.95a] Pulse Industry
« on: January 05, 2022, 09:51:01 AM »
Is this only a kitbash or does it include a faction as well(Waiting on some computer parts so I can't run the game right now and check)?

13
Suggestions / Re: Crew veterancy/types
« on: January 03, 2022, 10:02:37 PM »
If anything, this basically suggests that crew and marines should perhaps be completely excluded from the fleet inventory system and shifted into a separate personnel system with officers.  Plus maybe a morale system to punish player for treating crew like lemmings...
I really like the idea of having a personnel system. I feel like the game is pushing for you to be more invested in marines as a key resource(to be invested in long term) with the marine vet system. Would love if they had their own personnel system.

I think you should make your own suggestion thread.

14
It would be nice if important finds like these get logged in the fleet tab or exploration tab. When factions offer missions to analyze research stations and mining stations, if the location could be logged in there too it would be awesome. Right now you kind of need a pen and paper to  log these things or maybe a notepad file.
I think having player made markers on intel screen would fix a lot.

15
Suggestions / Re: IFF Spoofing
« on: January 02, 2022, 05:58:54 AM »
Really like the idea, but I think perhaps it should be a % chance from the post battle salvage and skill based.
I feel like if you are sure to get, it'll be easy to pick off a weak patrol of trade fleet, an spoof the IFF and have zero consequences.
I also feel like this should only work to a certain degree, like up to a certain fleet size/ fleet dp/ fleet sensor profile, where the effectiveness drops off and the enemy can see through if they are close enough.

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