In an era of Destroyers being very strong with Escort Package, (most)Cruisers are too expensive to deploy. I think their DP values in general should be looked at to make them more competitive with Capitals. I realize the DP values affect the AI fleets as well, so these DP values reflect how I view the ship from a player perspective.
I don't think that adjusting DP values in response to Escort Package is the right move here, because that would warp everything before the endgame 'capital + escort' phase. Its a very sweeping set of changes instead of fine tuning the offender, Escort Package.
Imo, Escort Package should be made a
little worse for destroyers and a
little better for cruisers to narrow the gap. Maybe even just giving cruisers the S mod bonus would be enough; it would still be only half as much as the destroyers get thanks to caps being 1 size bigger than cruiser, but 10% better shields is nothing to sneeze at for a buff.
I do think some cruisers should be re-evaluated from a design perspective, but offering valuable ideas there is outside of my wheelhouse. I do, however, think that all XIV versions should have markedly different styles rather than just +OP/Flux +Armor -Speed. More stuff like Legion vs XIV Legion and less stuff like Dominator vs XIV Dominator.
Agreed! I really like the more meaningful changes of the Legion and would love to see it on other skins.
Fury - It's been hurt a lot by the CH changes and struggles tremendously without SO. It's a strike ship with no real ability to disengage. 20 DP -> 18 DP.
Champion - Large Missile nerfs really have made this ship's burst damage less effective than it was. It's still good, but it's way too expensive at 25. 25 DP -> 22 DP.
Dominator - There's zero reason to field Low Tech over XIV, but even so it's 25 price point is too high. 25-> 22 DP
Gryphon - This ship absolutely needs to be nerfed. Maybe it's the missile spam in general that's the problem and not the hull, but they're too oppressive. 20 -> 25 DP
No comment on Fury and Champion because I just haven't played with them enough this patch.
For Dominator, I don't think its DP should be lowered because, while I agree Bungee_Man that the Onslaught outclasses it, the Dominator itself is a strong ship that will beat every other cruiser in a fight, in exchange for being vulnerable to being swarmed. I'd rather have Onslaught go 40 to 45 than dominator 25 to 22.
For Gryphons, I agree with Megas that it is the Squall/Harpoon combo that pushes it over the edge. Vanshilar's suggestion from a few pages back to change Squall/Harpoon range from 2500 to 2000 would make a big difference, as less Gryphons could combine on 1 target and they would individually be more vulnerable.
...
Maybe lower Harbinger DP to 14, lol
O_O
I mean, sure, buff my favorite flagship to let me have more phase ships with a higher bonus... it's probably because I'm not as good with mines as other players (I can't seem to get the knack of doing the crazy things I've seen others do in video clips), but I do better with Harbingers than with Dooms as my player flagship.
I think the bigger issue with the Harbinger is that now that I've done a lot of experimentation, I'm never going to do anything other than phaser anchor + phase lances + advanced optics, ITU, and escort package. It's just such a dominant build!