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Topics - yajusenpai

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It all start with the 1000 crew you put into the colony, why not speed up the process?
Bring some more crew from other planet and throw them into the stockpile and VOILĂ€!

2
Suggestions / Make raiding pay more.
« on: May 18, 2024, 03:34:31 PM »
Imagine lugging around thousand of marine, pay for their salary, kick some door down raid for supplies, have 40% your man die and what you gain won't even last you two weeks.

Imagine colony destabilize and decivilize just by getting robbed such a meager sum when they easily produce 20x more than that.

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General Discussion / The Making of a Ramming Ship.
« on: April 28, 2024, 01:04:23 PM »
I want to be able to bump into thing and make them explode.
Advice are very welcome.

I had found out that rather than consistent high speed like a burn drive, It is better to have a burst of super speed from like a Orion Device. For the former usually just push enemy ship along without doing much meaningful damage. Could be useful if the scope is to single out an enemy and kill them, nice addition for aggressive tactic, but I just want the collision damage.

Hullmodwise, at the moment from my modlist, Hi-mac from Arma-Armatura, Drive flux vent from Exotica Technologies is essential.
You can easily reach around 400 forward speed with Hi-mac, you can repeatedly bump into a target by boosting and canceling a boost, get in position and repeat boosting. It is also possible to build up lateral or backward speed by repeatedly tapping the direction key for a sideway bump as a backup plan.
With Drive flux vent you gain a burst of speed when it is activated, I don't know how fast it actually are, and the range are quite short, but it can be used to bump into the target and continue a attack as a ultra offensive tactic.

Front loaded Armor from ASH give more armor mean you can take more damage before you lose the durability to safely ram.

i would imagine MIDAS from Roider Union would be useful for greater mass should mean more damage.....right?

Shipwise I had tried Leviathan offensive from San-Iris, Epimetheus EM-15000 from PAGSM, and Alysse from Knights of Ludd.

Leviathan offensive is a disapointment, it is too slow to deal any meaningful damage.
Epimetheus EM-15000, the jingle ship is promising but not perfect, I build it with just flamethrower and PD and it turn out to be quite useful for knife fight but I can't kill but ramming alone.
Alysse is the best ship so far, with system expertise it allow for 3 attack in a row and it recharge rather quickly and it have module to tank the hit. It is the only one that can kill by ramming alone so far.


All the ship are tested by doing ramming maneuver toward a Prometheus PM-15000 while holding fire.

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General Discussion / Just how much damage ship explosion do?
« on: April 28, 2024, 06:20:37 AM »
Definition:
Ship explosion -> The phenomenon that happen when a ship's hullpoint reach zero. Often accompanied with a BIG flash.

Have you seen another ship right next to/in direct contact with other ship getting destroyed as well while the other ship is killed? When it is not damaged in anyway before the ship explosion? That sometime you can kill multiple capital ship by just one hit?? Sometime when you are close to an enemy you take damage when they die? I want to know that.


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