Project Batavia Version 7b (click icon for download)
New additions to V6:-The Koning-class battleship - added
-An elite squadron of Fokker fighters - added
-A squadron of fighters that can be directly controlled by the player - added
-Ramming Speed shipsystem for the battleship, including custom emergency siren sound - added
-Batavian Heavy Armour hullmod - added
-Revised missions - Test and Battle mission now use Batavian-variants. Regular missions still use vanilla variants.
-New ship names - 25 new names added to the list
-Batavian ships appearing on main menu
-Updated sim opponents - now includes all Batavian ships and variants
-0.6.2a compatible CR deployment / recovery and repair costs - update
-Batavian variants for all Project Batavia ships, using Hailstorms and Donderbusses - Donderbusses added as built in weapons
-New weapon series: Hailstorm I through V - added
-New weapon: B-37 Donderbus - added
-New portraits: Heavily altered vanilla Starsector portraits, made to look like Batavian uniformed personnel - added / replacing old portraits
-Updated descriptions
New additions to V7b:-B-37 Donderbus rebalanced (more useful now)
-B-38 added (upgraded B-37 Donderbus)
-Goalkeeper I through III added (heavy energy-based PD weapon series)
-K-41 Maarschalk added (heavy large ballistic / explosive deck gun)
-Fokker F1 Defender added ("drone" shipsystem for the Karel Doorman carrier)
-Zwaardvis-class added (phase cruiser)
-Tweaks to graphics, descriptions, stats and missions
-Added campaign integration: a Batavia Shipyards station, fleets (9), resupply fleet, etc.
-Battleship Galactica mission added
Exerelin still has to be updated to make full use of V7's changes and new features. Though existing content that has been updated for 0.6.2a does already affect Exerelin. Also, V7 should be compatible with Uomoz's Sector. If you load up PB alongside Uomoz's Sector, it should create a PB station in Corvus, along with PB fleets.