Hmmm? Why is there no options for "better than before"?
Let me think back..... 0.50, when there's not even a fleet point cap, what I do is usually mass fighters because they didn't drag down your travel speed like a certain capital ship does. Replacing them could be a problem because at times they are always out of stock.
then came 0.54 where skills are introduced. Limited fleet points and lack of skill support means fight use are minimized.
And now 0.60.... with new fighter logistic mechanics coupled with the streamlined shop stocking, I find myself once again more willing to use fighters since no longer will I suffer a ~10k setback every time I lose a bomber wing because they're too slow in their bombing run, or a fighter wing picking a wrong target to engage.
Although I do stay away from wasp wings, those heavy fighters and bombers are in fact quite manageable.... Possibly because I've been bringing freighters back when accident was introduced.