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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] Combat Background Enhanced v0.1  (Read 2428 times)

Jasamus

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[0.97a] Combat Background Enhanced v0.1
« on: March 28, 2024, 03:35:28 PM »

Combat Background Enhanced

Download



Code repo

Combat Background Enhanced focuses on adding visual flare by procedurally generating asteroid fields and hulk fleets in the background of fleet combat.
Can be added/removed from existing saves.

Features
  • Layered background rendering system that simulates depth in the visuals and fades out from the main combat action
  • Hulk fleets based on nearby factions in the region.
  • Automatically supports modded factions and custom ships they use.
  • Asteroid fields.
  • Procedural generation so each background is unique.

Screenshots:


Gifs







[close]

Currently doesn't support modular/multi-part ships. This will be in a future release.

I've got a good sized list of more features to add so stay tuned for updates.

Thanks to the Starsector Discord for giving great feedback
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Helldiver

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #1 on: March 28, 2024, 06:34:00 PM »

That looks really interesting, the wrecks especially. Are the hulks based on whether you're fighting near a debris field (like come other background effects taking cues from campaign location) ?
Options to set the density of the effects would be really cool too.
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Afflictor bean plushie that glows purple when you squeeze it
30$

Keybindet

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #2 on: March 29, 2024, 04:35:18 AM »

Wow it looks wery cool. I look forward to to future updates.
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Levana

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #3 on: March 30, 2024, 05:43:58 PM »

Reminds me of Gratuitous Space Battles! I like it.
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Keybindet

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #4 on: March 31, 2024, 06:07:08 AM »

Does this mod affect performance?
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Levana

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #5 on: March 31, 2024, 10:08:39 PM »

Does this mod affect performance?
From what I've seen, only slightly.
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OmegaInfinita

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #6 on: March 31, 2024, 11:34:33 PM »

Loving the addition to the atmosphere it provides-- makes battles seem less bland!
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Vundaex

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #7 on: April 10, 2024, 09:42:19 AM »

That looks freaking cool!
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Keybindet

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #8 on: April 11, 2024, 11:21:15 PM »

Mod is cool but imho it will bee better if broken hulls in background apear when fight is located on salvage field or near derelict ships.
« Last Edit: April 29, 2024, 07:08:29 AM by Keybindet »
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rogerbacon

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #9 on: April 12, 2024, 05:30:56 AM »

So, let me see if I understand correctly. It draws hulks and other objects on a lower level so they are visually there but no interaction with ships in combat. If that is correct I think it would be great if you could include a console command to move hulks in the combat layer down into your new layer over time. Sometimes the battlefield gets too cluttered and I think it's kinda silly in 3d space to have a wall of debris cutting me off from the enemy.
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Maelstrom

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #10 on: April 28, 2024, 03:22:10 PM »

dude this is so awesome! If you make it so these debris fields only spawn when fighting in them if thats not already the case it would be nuts!
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meatball

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #11 on: May 02, 2024, 11:15:05 PM »

to my modlist it goes
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Tecrys

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #12 on: May 03, 2024, 02:41:05 AM »

Congrats on first message and release combined!

I already love this, straight away put it in recommended mods section from OMM.
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Tecrys

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #13 on: May 07, 2024, 03:25:23 AM »

I had a quick glance at the code, am I right that for adding ships from my own mod to the background I just have to add them to the list "CombatBackgroundTerrain"
in settings.ini?
Edit: no wait, that's just for the debris. you are already picking fleets dinamically, never mind
« Last Edit: May 07, 2024, 03:31:34 AM by Tecrys »
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Maelstrom

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Re: [0.97a] Combat Background Enhanced v0.1
« Reply #14 on: May 13, 2024, 06:36:47 PM »

yeah bro cooked a masterpiece and no one noticed
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