Thanks for the feedback, people! I appreciate it.
sini002: Dark and creepy's good! I'm glad you think it is.
conorano: I do enjoy cool and exciting ship systems. I will probably design a couple more ships before I decide on gameplay mechanics that will suit the fleet. We'll see what shakes out!
Pelhamds: The gap actually was bridged in one of the concepts. I'm still going back and forth on this, but I suspect I'll settle on the current open loop in the end. Not sure what you mean by shadows? Do you mean there's a lack of depth?
Wyvern: I actually had a set of custom hardpoints before I opted for the standard ones. However, I was afraid that the ship would seem
too unfamiliar without some kind of easily recognizable Starsector detail. Maybe I'm overly cautious. I do like the idea of glowing hardpoints - should be easily readable and not clash against the bioship aesthetic.
A drone system would be interesting - and I'm planning one for another Capital ship in the line-up.
theSONY: I love Giger! I will probably emphasize phallic symbolism a bit less, though...
Thule: It is original spriteart. I've tried kitbashing and found it incredibly difficult. I've got mad respect for anyone who's proficient in that!
Uthilian: To my great shame, I have to admit I've never watched Babylon 5. I googled the ship though and it looks pretty interesting. Gave me some ideas for a Cruiser.