Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)
as for your salvage question, these loot are added after the loot from whatever you looted has already been generated. purely supplementary with no replacing. it's meant to be more common than the other things you'll typically find, but without replacing those things at all.
is there a setting toggle i can turn on so that ships i've spent hundreds of thousands of credits worth of stuff don't lose their upgrades when they get disabled in battle?
Interesting OP upgrade was removed because of technical limitations? It was most useful one.Also about mod ideas, I'd liked to see options to change numbers of steps which needed to fully upgrade ship, for example if I want to make what all ship sizes have 6 steps instead of 20, but upgrade cost still remain costly for example. Also I liked idea of unique upgrade items too, also I like more idea what instead of generic items you need upgrades to upgrade ship.
About upgrade items, interesting do you have plans for more? I think is good ones which gives some OP discounts, or shield one which turn any shield into 360 shield, about balancing shield cost, I think best way it make dependent on unmodified shield arc, the less arc size, the more shield use flux, because often high-tech ships already can have 360 shield with Front Shield Emitter or Extended Shield hullmods.
Hey, I have a quick question: iirc you said you added upgrades that increased ordnance points on a ship some time ago, but for some reason I can't find those anywhere... were those removed again or do I need to enable them in the config?Actually nevermind, must've overlooked the quote on that one comment a bit ago... kinda sad it had to be removed, wouldve loved to have a 10 quality shrike with 180 ordnance points
I've been looking for one that increases the OP a ship can have, can you add one to this mod too? or do you know a mod that allows you to increase OP for a price/resource?
Quote from: Freakycrafter on July 29, 2021, 08:17:02 AMHey, I have a quick question: iirc you said you added upgrades that increased ordnance points on a ship some time ago, but for some reason I can't find those anywhere... were those removed again or do I need to enable them in the config?Actually nevermind, must've overlooked the quote on that one comment a bit ago... kinda sad it had to be removed, wouldve loved to have a 10 quality shrike with 180 ordnance points yeah, i think one of alex's recent comments on it was that it just isn't intended for hullmods to change the OP costs. it IS possible using negative cost hullmods, but then it can't be built in
is this safe compatible?
How come the stats don't effect the ship when in simulation battles?