In what way do you believe them to be bad? I think you might be undervaluing per hit damage quite a bit.
Sorry, i completely lost track of this thread!
Well, to start off with the small ballistic HE and KN weapons:
HE
The HEMor mk.1 has 550 range, 175 dmg per projectile and only 117 dps, for 1.2 flux efficiency and medium accuracy for 5 OP
The Light assaultgun has 700 range, 40 dmg per projectile with 160dps, for 1.0 flux efficiency and good accuracy for 5 OP
The Light Mortar has 600 range, 75 dmg per projectile and 75 dps, for 0.67 flux efficiency and poor accuracy for 2 OP
KN
The KAcc mk.1 has 600 range, 150 dmg per projectile and 150 dps, for 1.1 flux efficiency and good accuracy for 6 OP
The Railgun has 700 range, 100 dmg per projectile and 167 dps, for 0.9 flux efficiency and perfect accuracy for 7 OP
The Light AC has 700 range, 50 dmg per projectile and 100 dps, for 0.8 flux efficiency and medium accuracy for 4 OP
The Light Dual AC has 600 range, 50 dmg per projectile and 143 dps, for 0.8 flux efficiency very poor accuracy for 5 OP
In summary: they're short ranged, flux inefficient, and slightly weaker DPS wise for higher singleshot damage to what i believe to an
excessive degree. I can absolutely understand the direction they go in, but they're just not quite up to snuff with modern balance. I believe this slightly off balance is unfortunately a common theme with SCY weapons, although i'm only certain that the light ballisitics as they're the ones i've looked at most and have been changed the most balance wise.
So i would suggest doublechecking that the weapon stats are comparable to vanilla equivalents. Not to make them completely equivalent, but at least comparable. I
might use the KAcc, but the HEmor is just straight garbage compared to the alternatives.