Minor Progress Update.
I have fixed a bug with Shield Shunt where you couldn't apply it to an unshielded ship with the mod version of Makeshift Shield Generator. It is also too powerful for the mod just in general. I am trying it out on Luddic Stations to add more unique flavor that fits the lore, and it made them easily 3 times stronger than the other stations.
Simply put, percentage armor increases don't work well for the TC. I have therefore replaced the vanilla version with my own that increases armor by 300/500/700/800 by hullsize as a starting point. Since it lost some appeal and makes taking the skill that unlocks it a tiny bit less attractive, I've added a secondary bonus that reduces EMP damage by 50%. This means that there is now multiple ways to get 100% reduced EMP damage through skill combinations. I'll keep an eye on that as far as balance is concerned.
Ah, and also:
Also noticed something is off with the skill. I only have a single ship which is 50 DP and yet this can be seen:
For clarification, the single 50 DP ship had an Alpha Core. Presumably forgot to set multiplier to 1 or meant to mention the value in skill description.
You must have edited the config settings for skill caps or something else is affecting the description. I'm not sure how to proceed with troubleshooting this. Here is my dev version:
- So, your math at least makes sense as far as the total deployment percentage affecting the bonus with a 50 dp base deployment at a 4x multiplier from the alpha core... but the description is really buggy looking and the cap is probably a config edit or someone else is attempting to override skills descriptions in one of your mods - which idk I'm not going to go through every one but it seems unlikely but technically possible? The only other thing I can think of is that it's your local setup somehow (outside of the config edits the mod allows - but it doesn't allow the multipliers to be changed iirc), but it's really weird that something would cause that specific of an issue and not simply crash everything else. I'm sorry that this isn't particularly helpful, but this is all the information I have atm from spending some time looking into this.
As far as the built in skills from the core itself, I do vaguely remember reading a blog post that cores do something like this now from 0.95.1a with the skill changes, so it's probably that. I'm not sure if that is overridable or not as of yet.