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Messages - Neri

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1
Mods / Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« on: February 02, 2019, 08:49:37 AM »
Ah, fair'nuff. I am not on the discord so I was unaware it was addressed already.

2
Mods / Re: [0.9a] SAD: Sanguinary Anarchistic Defectors
« on: February 02, 2019, 07:52:25 AM »
I'll be honest. The maxtier mothership is Far too tanky. Especially compared to how durable the average Anarchist vessel is (IE: Not particularly durable but fairly shooty)

Assuming the majority of a player's fleet is highend, well armed ships with minimal, if any D-mods, and is primarily composed of cruisers, capitals and carriers. The T2 mothership is quite capable of soloing a max sized fleet. Raising the fleetcap via config and adding additional ships does not change this metric notably until you get into the excessive ranges of 20-30+ capships with an escort of similarly numbered cruisers.

Compared to a remnant station, which can handle maybe 4-5 or so highend capships or 8 highend cruisers before it starts having trouble.

Additionally, keep in mind that this thing can retreat, and due to its obscene hull and armor stats, there is no way in hell you're gonna be able to take it down before it does that. (That and it errors out the game when it retreats due to being considered a station and can't be placed on the overmap.)

Strongly consider reducing that thing's durability.

To give a comparison example. Here's snippets from the files:



remnant_armour2,Remnant Station Armour,,,1,5000,800

This is the hull/armor for a piece of a remnant nexus station. This piece is explicitly armor and exists for the sole purpose of being armor. It has 5k hull, 800 armor. Tanky but not absurdly so.



,SAD_module_armour_L,Station Armour,,,1,17500,4000

And here is a snippet from one of the mothership's explicit armor module. A whopping 17.5k hull and 4k armor.

Keep in mind that armor has reductions to incoming damage. Especially if there's an officer (which there always will be due to it being a station).

That is simply an absurd amount of health. And it has almost triple the modules of a Remnant Nexus Station. Which means its effective healthpool is tripled on top of being in most cases, having nearly three times as large a healthpool for each individual part compared to the RNS.

I'll spoiler a full comparison for perusal.


Spoiler
,remnant_station1,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,2200
,remnant_station2,Remnant Station,,,50,50000,1600,1000,2500,100,0,,30,200,200,3,3,6000,NONE,,0,0,0,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"STATION, UNBOARDABLE, HIDE_IN_CODEX",remnant,,0,,,2201
,remnant_armour1,Remnant Station Armour,,,1,10000,2000,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2210
,remnant_armour2,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2211
,remnant_armour3,Remnant Station Armour,,,1,5000,800,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,4,2212
,remnant_weapon_platform1,Remnant Weapon Platform,,forgevats_station,1,10000,1500,15000,25000,1000,1000,,0,0,0,10,10,800,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2220
,remnant_weapon_platform2,Remnant Weapon Platform,,,1,6000,1000,10000,18750,750,1000,,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2221
,remnant_weapon_platform3,Remnant Weapon Platform,,,1,6000,1250,6000,7500,300,1000,,0,0,0,10,10,400,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2223
,remnant_shield1,Remnant Station Citadel,,,1,6000,1250,7000,10000,400,1000,,0,0,0,10,10,500,FRONT,,50,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2230
,remnant_shield2,Remnant Station Citadel,,,1,5000,500,20000,25000,1000,1000,,0,0,0,10,10,600,FRONT,,90,0.4,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2231
,remnant_hangar1,Remnant Station Hangar,,recalldevice,1,5000,750,5000,7500,300,1000,3,0,0,0,10,10,600,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,2240
[close]

Spoiler
,SAD_MotherShip,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_ArmorSide,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90021
,SAD_MotherShip_ArmorSide_Inv,Armor Side,,,1,10000,1000,5000,12500,500,110,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90022
,SAD_MotherShip_BackSlide,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_Inv,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_MotherShip_ContainerSide,Container Side,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90025
,SAD_MotherShip_ContainerSide_Inv,ContainerSide,,,1,6000,1000,5000,12500,500,70,,0,0,0,0,0,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90026
,SAD_MotherShip_FrontSide,Front Side,,,1,15000,1000,5000,12500,500,70,,0,0,0,0,0,1000,FRONT,,120,0.5,0.7,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90027
,SAD_MotherShip_2,Sanguinary MotherShip,Sanguinary Tech,,150,60000,2000,40000,30000,1400,350,,10,1,1,1,1,4000,OMNI,,180,0.5,0.7,,,0,0,0,0,1,0,0,500000,10,10,,,50,50,"SHIP_WITH_MODULES, UNBOARDABLE, HIDE_IN_CODEX",,,0,,,90020
,SAD_MotherShip_BackSlide_L,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90023
,SAD_MotherShip_BackSlide_R,Back Side,,SAD_reservewing,1,8000,1000,5000,12500,500,70,2,10,1,1,1,1,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,2,90024
,SAD_blocker,Station Structural Spur,,,1,5000,1500,0,2500,100,0,,0,0,0,10,10,300,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,2058
,SAD_module_armour_L,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_armour_R,Station Armour,,,1,17500,4000,0,2500,100,0,0,0,0,0,3,6,1000,NONE,,0,0,0,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,3,45415
,SAD_module_lance,Heavy Weapon Battery,,,1,10000,1500,12000,10000,400,0,,0,0,0,10,10,240,FRONT,,240,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,1,2,2,2070
,SAD_module_gunplatform_R,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_module_gunplatform_L,Station Battery,,,1,12000,1750,15000,25000,1000,134,,0,0,0,10,10,1000,FRONT,,50,0.3,0.8,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_L,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
,SAD_MotherShip_ArmorSide_R,Station Battery,,,1,6000,1000,15000,25000,1000,90,,0,0,0,10,10,1000,NONE,,,,,,,0,0,0,0,1,0,,500000,,1,,,0,0,"UNBOARDABLE, HIDE_IN_CODEX",,,0.5,2,4,2076
[close]

As you can presumably clearly see. These are frankly absurd stats. Not to mention the extreme flux stats making it simply implausible to overload the shields in any reasonable timeframe even with a massive, purely capship fleet. (15k-25k maxflux with 1k dissipation!) Strongly consider a hefty nerf. Even if this bugger dropped 1-3M credit value in surveys and cash tokens, it would not be worth the fleet replacements and repairs needed after the fight.

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