v0.9 released today - Save game compatible
-Added dock needed requirements for the following logistics hull mods: Cargo Carver, Cargo Pods, Internal Tank, External Tank, Auxiliary Tank, Auxiliary Cargo
-Added a new category listing (CJHML) and UI tag (Logistics+) for the hull mods that now require a dock - Having their own tab makes them easily identifiable when refitting
-Added Exploration Refit and Booster Rockets to the CJHML tab as they already require a dock
-Added a new hull mod, Arsenal Lockers, that adds 10 ground support by reducing crew berthing by 20% - The reduction in ability to carry marines balances the support - Let me know your opinion
-TY CV514 for the ideas for the above changes
-Added a new hull mod, Ballistic Integration, that reduces the OP of large ballistic weapons by 5 through removing 10% of a ship's hull and armor
-Added a new hull mod, Energy Integration, that reduces the OP of large energy and beam weapons by 5 through removing 10% of a ship's hull and armor
-Added a new hull mod, Missile Integration, that reduces the OP of large missile weapons by 5 through removing 10% of a ship's hull and armor
-TY Tesser for the donated icons for all the new hull mods
-Updated the image on the forum OP and discord post with the new hull mods
I had some concerns about the balance of these new hull mods as they were uncharted territory for me. I *think* I balanced them correctly but IDK, I feel maybe I overcorrected. I set the cost for them at 0 OP since they reduce op costs and it did not make sense to me to have it cost op to install. I balanced that with the 10% hull and armor loss figuring that 5 OP for each weapon slot would be not so good with a smaller ship with one mount but balanced for a capital with multiple mounts. Also I struggled with the crew berthing loss for an individual ship for a fleet wide ground support bonus.
I am thankful for the suggestions I receive and look forward to more but some feedback on this new addition of hull mods would be appreciated as well.
Enjoy!