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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.97a] prv Starworks v28.3 (2024-03-11)  (Read 354681 times)

prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #375 on: May 01, 2024, 04:22:22 PM »

Also, any chance of adding a medium sized Skata launcher?

I've thought about it on occasion, even prototyped a few ideas. Adapting it straight up to a medium mount makes for a fairly unsatisfying weapon at any reasonable stat level, and it's also a weapon that has a positive swarming factor (the more you have, the better they are), so letting you put it in more locations can be a bit hazardous. So I'd need to find some approach that's different, but still feels like a Skata missile.
« Last Edit: May 01, 2024, 04:23:54 PM by prav »
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Takion Kasukedo

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #376 on: May 02, 2024, 09:45:13 AM »


I've thought about it on occasion, even prototyped a few ideas. Adapting it straight up to a medium mount makes for a fairly unsatisfying weapon at any reasonable stat level, and it's also a weapon that has a positive swarming factor (the more you have, the better they are), so letting you put it in more locations can be a bit hazardous. So I'd need to find some approach that's different, but still feels like a Skata missile.

I think I've a very rough, totally brainstormed sort of an idea on what the medium Skata could be?

A Medium Skata missile could be solely purposed for pressure, but not outright damage itself. It's goal could be laying down the same type of field (micro-sized, so as not to completely saturate the field per-salvo in radioactive death) that the Frasrare-series of weapons do, but on either a very limited mag of roughly 20-30 missiles or a reloading mag that takes 15-25 seconds-per-burst, with a single salvo restocking within a minute (with an appropriately hefty cost to the weapon, so people would have to choose whether to outfit the ship for radioactive saturation over damage, or even a hybrid build

That way, the Skata's middle-line derivative could be potentially deadly, but only with proper investment into it?
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Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #377 on: May 13, 2024, 12:29:15 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #378 on: May 13, 2024, 03:52:07 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.

Probably related to the split ownership of the entities, but it's hard to be sure without more details. Does docking at the (prv-owned) station help?
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hidefreek

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #379 on: May 13, 2024, 09:45:12 AM »

It looks likes the planet Strand (PRV market)
Can't do smuggler mission.

Probably related to the split ownership of the entities, but it's hard to be sure without more details. Does docking at the (prv-owned) station help?
Ok I will try.
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Solarshade

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #380 on: May 21, 2024, 09:13:13 PM »

I've got a fairly strange bug to report. It seems like this mod, specifically the prv starwords submod, is causing the campaign start location to be randomized by default with Nexerelin
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rhinolt

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #381 on: May 21, 2024, 09:44:15 PM »

thanks alot,really cool mod

however,i got some fonts issue

any way to fix it?

Code
https://ibb.co/RHs1KZL
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prav

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #382 on: May 22, 2024, 04:17:40 AM »

As best as I can tell you're using some mod or running in some odd system locale that changes the font to one that doesn't support diacritic marks. You want to support the characters ÅåÄäÖö in particular.
« Last Edit: May 22, 2024, 04:31:24 AM by prav »
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rhinolt

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Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« Reply #383 on: May 22, 2024, 08:29:34 AM »

well,yeah im using chinese fonts for some other mods and dunno about which they are exactly :P
will ask around on chinese forum then

tkx again
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