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Author Topic: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]  (Read 96651 times)

theSONY

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #150 on: December 04, 2012, 04:43:28 AM »

Sorry to double post but I am getting this error:

202370 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException:
if you got "interstallar federation" then we got the same problem ;P
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silentstormpt

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #151 on: December 04, 2012, 06:23:55 AM »

if(mod is a totalconversion = false)
{
check if WS 7 weapon exists on the titan hull file,
if (weapon "WS 7" not exist)
check what name is the weapon slot (is it WS007 instead?)
else
go to the variant files and check the weapon slot names and correct them.
}
else
change the mod to totalconversion = false
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Reshy

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #152 on: December 04, 2012, 03:39:29 PM »

Does this work for .54?
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Serafin

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #153 on: June 23, 2013, 08:59:59 AM »

Is this mod going to be converted to fit starsector ?
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Upgradecap

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #154 on: June 23, 2013, 03:07:23 PM »

Is this mod going to be converted to fit starsector ?
If you mean the vanilla artstyle, then no - the mod is going to stay like this in regards to that. If you mean the lore, i can't honestly answer that truthfully. It's ilup to the modmaker.

If you mean whether or not it's going to get updatex well, i hope it will be, eventually.
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ValkyriaL

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #155 on: June 23, 2013, 04:19:38 PM »

I don't think so, Avan ain't around anymore, but who knows, he might just pop up right after this comment. ::)
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flashydragon

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #156 on: June 23, 2013, 05:26:38 PM »

necro!!

It's OK, i like this mod, and I would love to see it updated also! 8)
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NITROtbomb

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #157 on: June 24, 2013, 01:56:18 AM »

same the ships look soooo good
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DarkAlbino

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #158 on: June 24, 2013, 04:54:07 AM »

I send Avan a PM some time ago because I wanted to continue ceredia. No answer as of now, but today I send a PM to his acount on transcendence forum. Let's see.

This is the expanded ceredian fleet:
Spoiler

[close]
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HELMUT

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #159 on: June 24, 2013, 05:50:12 AM »

Indeed, would be a shame to let this mod die. I would really like to try those very unique looking ships.
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Zaphide

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #160 on: June 30, 2013, 06:15:35 AM »

Does this work for .54?

From memory, I'm fairly sure it does, but if you are running with the Intersteller Federation mod (which is included in Uomoz Corvus or Exerelin) there is a ship id class; both mods contain a ship with the id 'titan'.

A simple way to fix this is to delete all references to the titan ship from one of the mods (the .faction files, the ship_data.csv, I can't remember if you need to delete more, probably a good idea to also delete the .ship file and the .variant file(s))
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Zaphide

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #161 on: August 13, 2013, 01:11:24 AM »

Does anyone know if Avan is coming back? It would be great to get this mod up and going again :)
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ValkyriaL

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #162 on: August 13, 2013, 04:38:04 AM »

Probably not, hes been gone for years, he logs back on occasionally but never posts.
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Gotcha!

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #163 on: August 13, 2013, 05:14:59 AM »

Well, if he logs in occasionally he's probably waiting for the next update in which he might make a grand return.
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DarkAlbino

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Re: [.53a.1] Green Sun & Other custom factions [Campaign and Missions]
« Reply #164 on: August 14, 2013, 11:51:42 AM »

As of now I didn't get an answer if i could continue or join the mod from Avan or Wolfy as his account on the transcendence forum is called and he was last active here on July 24, 2013.
I am wondering if I should release my aproach to Ceredia, I put some work into it and it plays well with exerelin 0.58.
It's also quite vanilla balanced.
What do you guys think?
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