Fractal Softworks Forum
June 23, 2017, 01:37:47 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 97
  Print  
Author Topic: [0.8.1a] Nexerelin v0.8.1b "Apple Pie from Scratch" (update 2017-06-19)  (Read 311587 times)
Histidine
Admiral
*****
Posts: 1556



View Profile Email
« on: March 07, 2015, 12:40:41 AM »


(explanation)

Nexerelin v0.8.1b/u]

Requires LazyLib
Supports Version Checker
Compatible with DynaSector, Ship/Weapon Pack, Underworld

Download
Previous downloads

Git repository


Make sure to delete your old Nexerelin folder before installing a new full version!

Having problems?  Visit the Mod Troubleshooting Guide!

Features
  • 4X game features in Starsector
  • Factions will wage war against each other and try to conquer their enemies
  • Diplomacy events see faction relationships changing over time
  • Join a faction to gain useful support and represent them in war and peace, or start your own
  • Mine planets and asteroids for useful resources for trade, or some treasure
  • Play in a randomly generated Sector, or travel the star systems seen in vanilla and other mods

Changelog
Code:
v0.8.1b
* Mining rebalance
    * Accident count uses mining strength/10 (was sqrt(strength))
    * Machinery loss per accident now (1,3) + (0,2) (was (1,4) + (1,4))
    * Machinery loss event weighing 2.5 -> 2
    * Machinery required per mining strength 0.5 -> 0.4
    * Increase CR loss accident resistance for larger ships
    * Add some restrictions on what mining caches can give
* Sector generation:
    * Unknown Skies compatibility
    * Remove player-facing references to "Corvus mode", call it "random core worlds" instead
    * Pirates get more military bases in random mode
    * Remove Remnant warning beacons from populated systems in random mode
    * Prevent crash on startup with invalid Corvus mode spawn point entries
    * Fix misleading random sector tooltips
    * Fix Galatia mission board duplication
* Don't allow requesting invasion fleet against own faction
* Markets that don't participate in economy can't be invaded
* DynaSector: Templar debris/derelict reduction applies to Nexerelin-specific fleets as well
* Prevent a potential conquest mission crash
* Fix crash when receiving distress call while no pirate markets exist
* Fix followers auto-joining alliances
* Remove no-longer-used Omnifactory settings files (was causing errors)
* Don't target pirate factions for NPC covert ops

v0.8.1
* Reactivate random sector mode
* Compatibility updates for DynaSector, Ship/Weapon Pack
* Alliance members hate on their fellows who defy vote decisions
* Fix various Prism Freeport issues (in particular it now sells fighters again)
* Fix conquest mission UI issues
* Fix base administrator not changing faction on market capture
* Fix invasion fleets being purchasable against non-invadable markets
* Better handling of follower patrols and smuggling

Note on using Save Transfer (and other console commands)
You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run).

The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector).

Known bugs
Consider using the Bitbucket issue tracker for bug reports, it makes them less likely to be lost/forgotten.
  • Text can get cut off at bottom of faction directory (just click the button again to displace it up)
  • Faction relationships with factions that have an alliance may not be reset properly if the player leaves their current faction

Quick help
Alliances
Mining

FAQ
What is this?
This is my personal fork of Exerelin, given its own thread because I wanted to be able to maintain my own OP. It is essentially a reimplementation of Zaphide's project (and in fact uses it as a codebase), but updated for Starsector 0.7.

What faction mods work with this?
The following mods are supported (later versions of any of these should work as well):

Remember that only DynaSector integrated factions will fully benefit from DS features!

How do I win the game?
You win when all the other factions are either friendly or better towards your own… or dead.
Other factions can also win in the same way; you get an ally victory if you're at least friendly with whoever wins.

How do I remove a vanilla faction?
Open its faction config in data/config/exerelinFactionConfig and set the playable tag to false.

How do I customize the followers faction?
Faction name, logos and portraits are defined in Nexerelin/data/world/factions/player_npc.json. (Portrait Pack doesn't affect them at present)
Ship variant choices for non-DynaSector are also stored there.

For DynaSector, you can have the followers automatically use different tech from the DS-integrated factions with DynaSector/nexerelinOptions.json.
If you're really hardcore you can achieve full control over the ship choices by editing player_npc.json, ship_roles.csv and weapon_categories.csv DynaSector\data\factions

To change the dialogue lines, go to mods/Exerelin/data/campaign/rules.csv and look for the section "# Player fleet greeting lines"

How do I make my mod compatible with Nexerelin?
There are a few things you need to do.
(note: add needed files and csv entries in your own mod, so you don't need a new Nexerelin release before your mod becomes Nexerelin compatible)
1) Stop it from crashing
Your sector generation code should have something like this:

Code: (java)

import exerelin.campaign.SectorManager;
//[...]

public class MyModPlugin {
    @Override
    public void onNewGame()
    {
      boolean haveNexerelin = Global.getSettings().getModManager().isModEnabled("nexerelin");
      if (!haveNexerelin || SectorManager.getCorvusMode())
          new MySectorGen().generate(Global.getSector());
    }
    //[...]
}

If you don't want to use Nexerelin as a library, it may be possible (in principle) to check for Corvus mode at the new game stage, simply by checking if Corvus (or some other vanilla system/planet) exists. I haven't tested this yet however.

Be careful with any code that targets a specific planet or star system by name! Make sure you disable it in non-Corvus mode, and don't assume a given planet will always belong to its original owner.

2) Add your faction to the list
Open data/config/exerelinFactionConfig and make a .json file with the name of your faction. Actually, copypaste one of the existing ones, like Templars, because it’s faster that way.

Now open your new file and edit it. See this page for details on the various tags and what they do.

Then open data/config/exerelinFactionConfig/mod_factions.csv and add your faction to the list.

3) Add your faction to rules.csv
There are two things to do here: the start faction selection option and faction directory (the latter lets the player find your faction’s planets and stations). The entries here should be self-explanatory, so just go ahead and copypaste + edit your own as appropriate.

Note: This can be done in the faction's rules.csv instead of the Nexerelin one, but will require two separate copies of rules.csv (one with the Nexerelin entries and one without) to avoid crashes. You can work around this by replicating the relevant rulescmd methods in your own mod, but it may be easier to just wait for me to update Nexerelin.

4) Corvus mode support
Open data/config/exerelin/corvus_capitals.csv and corvus_spawnpoints.csv and add the appropriate entries for your faction. This tells Nexerelin where to spawn the player at start, and which planet or station changes the system relay's faction when captured.

My wishlist
Revamped capture system
Economy development
(note: doing any of this depends on whether I still want to work on stuff at that point; none of this may ever get done)

Credits
Zaphide: the original Exerelin
Dark.Revenant: much coding help; SS+ compatibility
Psiyon: backgrounds
Tartiflette: Prism Freeport
The SS mod community: various tips, pointers and feedback
Alex, David, Ivaylo, StianStark: Starsector, what keeps us here
And lastly you, for playing this
« Last Edit: June 19, 2017, 06:15:59 AM by Histidine » Logged

Tartiflette
Admiral
*****
Posts: 2193


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #1 on: March 07, 2015, 02:53:31 AM »

Nice to see (N)exerelin back, good work Histidine. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff.

Since it didn't worked in Exerelin, would it be possible to use ships instead of wings to mine too? I made a mining destroyer that beg to be put to good use, and should be more efficient than a wing since it's quite bigger. I already commented out the corresponding entry for when it become possible (unless you already changed that in this case thank you).

Well, gotta get back working on that update then.

[attachment deleted by admin]
Logged

 
HELMUT
Admiral
*****
Posts: 1263



View Profile
« Reply #2 on: March 07, 2015, 05:11:40 AM »

Bug when i launched the campaign, after distributing my skill points at the character creation.

Code:
106480 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Texture [urban03] from category [illustrations] not found
java.lang.RuntimeException: Texture [urban03] from category [illustrations] not found
at com.fs.starfarer.settings.StarfarerSettings.Ó00000(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.setInteractionImage(Unknown Source)
at data.scripts.world.ExerelinSectorGen.pickEntityInteractionImage$(ExerelinSectorGen.java:173)
at data.scripts.world.ExerelinSectorGen.buildSystem(ExerelinSectorGen.java:684)
at data.scripts.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:383)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.i.o00000(Unknown Source)
at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Tried a few times with just Lazylibs, Shaderlibs and common radar. Most of the [urban] textures seems to be missing or something.
Logged

HELMUT's sprites factory:

Histidine
Admiral
*****
Posts: 1556



View Profile Email
« Reply #3 on: March 07, 2015, 05:41:37 AM »

Bug when i launched the campaign, after distributing my skill points at the character creation.

Code:
106480 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Texture [urban03] from category [illustrations] not found
java.lang.RuntimeException: Texture [urban03] from category [illustrations] not found
at com.fs.starfarer.settings.StarfarerSettings.Ó00000(Unknown Source)
at com.fs.starfarer.campaign.BaseCampaignEntity.setInteractionImage(Unknown Source)
at data.scripts.world.ExerelinSectorGen.pickEntityInteractionImage$(ExerelinSectorGen.java:173)
at data.scripts.world.ExerelinSectorGen.buildSystem(ExerelinSectorGen.java:684)
at data.scripts.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:383)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.i.o00000(Unknown Source)
at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Tried a few times with just Lazylibs, Shaderlibs and common radar. Most of the [urban] textures seems to be missing or something.
Hmm, that's odd.

What OS? I'm wondering if the Linux/Mac installers don't have the (unused in vanilla, AFAIK) urban graphics included.
Vanilla folder graphics\illustrations should contain files urban_0[1-3].jpg, with the corresponding entries in settings.json->illustrations:
Code:
"urban00":"graphics/illustrations/urban00.jpg",
"urban01":"graphics/illustrations/urban01.jpg",
"urban02":"graphics/illustrations/urban02.jpg",
"urban03":"graphics/illustrations/urban03.jpg",

But I want to push another bugfix soon anyway, so I'll probably just take them out for the time being.
To do this locally: comment out lines 150-153 in data/scripts/world/ExerelinSectorGen.java

would it be possible to use ships instead of wings to mine too?
I don't actually have any plans to implement mining for now, but if I do I'll keep that in mind!
« Last Edit: March 07, 2015, 05:45:40 AM by Histidine » Logged

Ahne
Captain
****
Posts: 290



View Profile
« Reply #4 on: March 07, 2015, 06:45:50 AM »

Awesome man!

If this mod gets compatible with SS+ my life is complete!

Hahaha, great work indeed!

greetings
Ahne
Logged

HELMUT
Admiral
*****
Posts: 1263



View Profile
« Reply #5 on: March 07, 2015, 08:36:15 AM »

Hmm, that's odd.

Actually nevermind. I'm just a braindead idiot that forgot to update his game to RC2. God i feel so bad...

Anyway, congrats on updating (N)Exerelin to 0.65.2, i'm sure a lot of people will be happy to see this mod working again.
Logged

HELMUT's sprites factory:

gruberscomplete
Commander
***
Posts: 229



View Profile
« Reply #6 on: March 07, 2015, 08:47:51 AM »

Thank you I appreciate this.
Also this should be moved to the mods thread instead of hiding in the modding area.
After adding all the mods you mentioned, and after making a character, when it is starting the game by "creating trade fleets", it crashes, saying something like
: out of bounds:10.

UPDATE:
after reinstalling SS and all mods it worked. Thanks.
another update
After doing the above and starting with a crystantite ship, picked a fight with a one-ship fleet of "neutral" faction, defeated it, took more cargo than could carry, GAME CRASHED:
427339 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 5, FP2: 5, maxFP1: 200, maxFP2: 200
470935 [Thread-5] INFO  exerelin.world.InvasionFleetManager  - Get reserve size - failed to get key fake_market
475523 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.DiplomacyManager.reportBattleOccurred(DiplomacyManager.java:445)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
« Last Edit: March 07, 2015, 03:21:49 PM by gruberscomplete » Logged

Midnight Kitsune
Admiral
*****
Posts: 1974


Your Friendly Forum Furry!


View Profile
« Reply #7 on: March 07, 2015, 10:16:15 AM »

Dude, why isn't Exi in here? They were around in 54 and especially in 62!
Logged

Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
Histidine
Admiral
*****
Posts: 1556



View Profile Email
« Reply #8 on: March 07, 2015, 07:56:46 PM »

Nexerelin v0.2.2
Download

Code:
v0.2.2
- Compatibility with Exigency, II and Templars (once they're updated)
-- SCY too, but I forgot to uncomment the lines in rules.csv so you'll have to do it manually unless I update again by then
- Fix crash after fighting with independents
- Agents, prisoners, saboteurs less common
- Reduce reserve damage from saboteur action
- Lower chances of detection from destroying food
- NPC covert action interval increased 30 days -> 45
- Don't change storage submarket faction on market capture

After doing the above and starting with a crystantite ship, picked a fight with a one-ship fleet of "neutral" faction, defeated it, took more cargo than could carry, GAME CRASHED:
427339 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 5, FP2: 5, maxFP1: 200, maxFP2: 200
470935 [Thread-5] INFO  exerelin.world.InvasionFleetManager  - Get reserve size - failed to get key fake_market
475523 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.DiplomacyManager.reportBattleOccurred(DiplomacyManager.java:445)
   at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
Thanks for report, fixed.

Dude, why isn't Exi in here? They were around in 54 and especially in 62!
'cos it crashes (on account of not keeping Exerelin compatibility in mind during the recent updates)
Don't worry, it'll be updated in time.
Logged

xenoargh
Admiral
*****
Posts: 3585


View Profile
« Reply #9 on: March 07, 2015, 08:01:57 PM »

Hey, this great, looking forward to seeing it get done.  It's so boring not having a conquer-the-Sector mod atm Smiley
Logged
Dark.Revenant
Admiral
*****
Posts: 2253



View Profile WWW Email
« Reply #10 on: March 07, 2015, 10:34:16 PM »

Starting templar ship really needs to be the _sal variant.  The current one is the support one, making it nigh impossible to fight properly.
Logged

Histidine
Admiral
*****
Posts: 1556



View Profile Email
« Reply #11 on: March 08, 2015, 01:39:30 AM »

Nexerelin v0.2.3
Download

Code:
v0.2.3
- Fix misreporting of market captures
- Fix SCY support
- Fix Mayorate being listed in the wrong category
- Change starting Templar Martyr variant to Saltare
- Reduce default star/planet/station count
- Remove size 2 stations
Logged

MesoTroniK
Admiral
*****
Posts: 1039


I am going to destroy your ships


View Profile
« Reply #12 on: March 08, 2015, 01:43:47 AM »

Histidine, since you are updating this very often (appreciated!) I might suggest utilizing Version Checker here Smiley
Logged

Tartiflette
Admiral
*****
Posts: 2193


Kickstarter is NOT a magic spring of free money!


View Profile Email
« Reply #13 on: March 08, 2015, 01:48:48 AM »

Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. But at least it should work as soon as I release something.
Logged

 
Nicke535
Commander
***
Posts: 133


What do you want, human?


View Profile Email
« Reply #14 on: March 08, 2015, 10:08:27 AM »

Huh, i did not even realize i made my mod (N)exerelin compatible. Oh well. Time to stomp some stations with the Rebirth-class.
Logged

Pages: [1] 2 3 ... 97
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!