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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 95521 times)

XpanD

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #75 on: September 18, 2016, 02:52:53 AM »

Absolutely adore this mod, thanks for keeping it updated! Managed to salvage a 10+-hour save game that had a guaranteed crash by using this. :)

EDIT: Oops, pushed the new release off to an old page. CLICK ME.
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Evito

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #76 on: February 09, 2017, 03:05:26 AM »

Officer advancement paths dont work after transferring. Not entirely sure is it this or another mod causing it but considering it only happens after a transfer.. Not sure.

IE officer does transfer and has his skills but cant get new skills into the levelup popup.
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Dark.Revenant

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #77 on: February 09, 2017, 04:36:48 PM »

Those come back after they gain some XP.
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WulfofSilver

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #78 on: April 23, 2017, 07:07:26 AM »

So I tried making a save, and found my copy of Starsector (0.7.2a) kept crashing, so I uninstalled and reinstalled it, now my save files won't work, have I done goofed?
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Midnight Kitsune

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #79 on: April 23, 2017, 12:14:05 PM »

So I tried making a save, and found my copy of Starsector (0.7.2a) kept crashing, so I uninstalled and reinstalled it, now my save files won't work, have I done goofed?
You might have grabbed .8 accidentally
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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Takion Kasukedo

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #80 on: April 30, 2017, 02:33:31 PM »

Any idea when the update for this wonderful mod will be out?
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Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
[Unsure if rights are held for TL. Contact Thule for more info.]

Dark.Revenant

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #81 on: April 30, 2017, 10:09:25 PM »

You know Console Commands isn't updated yet, right?
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valefore

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #82 on: May 14, 2017, 08:21:32 AM »

for anybody who wants to use the save transfer functionalities of this mod immediately, it is still possible with the latest 0.7.2a version of save transfer, although you cannot move skills/officers (probably) and fighter LPCs.
Edit: obtained skills also do not transfer
Edit2: officers transfer completely well with skills for some reason

Just grab the working version (beta) of console commands for 0.8.0a and use save transfer but when you load your save, add the commands -no-skills -no-officers. I've confirmed that ships and weapons all transfer well.


Thanks for this great mod. Real life saver.
« Last Edit: May 20, 2017, 05:08:33 AM by valefore »
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isaacssv552

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #83 on: May 19, 2017, 09:32:14 PM »

I made a quick fix to make the command work with crew, skills, and LPCs. I couldn't find a way to tell which hullmods the player has unlocked, but everything else seems to work. Nexerlin support is entirely removed because it isn't going to have a 0.8a version anyway.

[attachment deleted by admin]
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Dark.Revenant

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #84 on: May 19, 2017, 10:17:02 PM »

Please do not use that; it won't be compatible with the actual 0.8.1 update of Save Transfer.  The code for it is all done but it won't work on 0.8a.
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isaacssv552

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #85 on: May 19, 2017, 10:49:39 PM »

Please do not use that; it won't be compatible with the actual 0.8.1 update of Save Transfer.  The code for it is all done but it won't work on 0.8a.
I'm just using it to tide myself over till 0.8.1, the only purpose was to provide me with a way to use save transfer in 0.8a.
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Orikson

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Re: [0.7.2a] Save Transfer 1.10.0
« Reply #86 on: May 20, 2017, 04:07:02 AM »

Please do not use that; it won't be compatible with the actual 0.8.1 update of Save Transfer.  The code for it is all done but it won't work on 0.8a.
I'm just using it to tide myself over till 0.8.1, the only purpose was to provide me with a way to use save transfer in 0.8a.

Well, it's advisable to always ask the modder before publication of any of your modifications.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

Come join the Starsector Fan Chat! It's decently active.

Link: https://discord.gg/eb5UC

Dark.Revenant

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[0.8.1a] Save Transfer 1.11.0
« Reply #87 on: June 04, 2017, 03:52:16 AM »

A surprising amount of work goes into making it "Compatible with Starsector 0.8.1a".

Download Save Transfer v1.11.0
Download Mirror
(Requires Console Commands 3.0 (Not yet updated!))
(Requires LazyLib 2.2 (Updated!))

We also recommend Version Checker to notify you when an update is ready.

Having problems?  Visit the Mod Troubleshooting Guide!

Changes
Version 1.11.0:
- Compatible with Starsector 0.8.1a
« Last Edit: June 04, 2017, 02:29:17 PM by Dark.Revenant »
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dk1332

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Re: [0.8.1a] Save Transfer 1.11.0
« Reply #88 on: June 04, 2017, 04:12:08 AM »

-wipes tears-

Finally....it's here. No need to redo everything over and over again.
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valefore

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Re: [0.8.1a] Save Transfer 1.11.0
« Reply #89 on: June 07, 2017, 05:44:24 PM »

When I load a save to a new game, my max level officers are all short of 1 skill: a normal lv20 officer can max out 7 skills, but after load, they have 6 maxed out skills + 1 lv2 skill.
Using console commands to add a lv20 officer gives a normal officer with 2 skill points at level 1 (Edit: which leads to 7 maxed out skills at lv20 as normal) so I'm guessing this has something to do with save transfer.

Mods:
Spoiler
dynasector 1.2.0
arsenal expansion 1.3.5
autosave 1.0f
blackrock drive yards 0.9.0
combat chatter 1.7.1
common radar 2.4c
console commands 3.0 WIP 3
dassault mikoyan engineering 0.9.5b
diable avionics 1.83c
disassemble reassemble 0.5
gksec 1.2
IBO mobile suits 1.7
interstellar imperium 1.17.0
lazylib 2.2
leading pip 1.8.1
neutrino corporation 1.84RC2.1
nexerelin 0.8b
omnifactory 2.1.4
outer rim alliance 0.71b
portrait pack 1.2.3
save transfer 1.11.0
scy nation 1.31b
shadowyards 0.6.1.2
ship/weapon pack 1.2.0
the knights templar 0.9.8b
the silent armada (demo) vD 0.13
underworld 1.1.0
unknown skies 0.21
useable [redacted] 1.0
version checher 1.7c
graphics lib 1.2.0
[close]

dunno if the other mods will affect this but just in case.
« Last Edit: June 08, 2017, 05:28:42 AM by valefore »
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