im not a fan of the beam weapon range standardization, nor the regenerating ammo. even as a missile commander, i liked how missiles had limited ammunition, it forced me to think tactically when engaging a large enemy fleet. i could blaze away all my pilliums with fast missile racks in the beginning, taking out maybe one or two enemy ships at long range, early on in the battle, or i could make efficient use of them and wait till an enemy was high on flux before firing and likely have enough to last most of the battle. another example, it also makes massive and overpowered harpoon spams far too easy. the sheer alpha strike damage of multiple harpoon pods was balanced by the limited ammunition, but now either 1. they become both overpowered AND spammable, or 2. they get nerfed. i dont want to be able to solo half an enemy battlefleet with a single wolf class frigate just because i can use a one two grav beam harpoon combo over and over again.
also, i liked the idea of most frigates having a limited time on the battlefield, with bigger ships having their endurance limited by ammunition. it forced you to think before sending in every one of your frigates at the beginning of a potentially long battle, and it also made it worth investing in a high tech destroyer or cruiser that uses energy weapons. ammo was far more than just a gimmick, it was an important game mechanic that effected my playstyle.
as for the high flux energy weapon damage boost. i didnt like the idea at first, but it gave an interesting set of choices while shooting it out with an enemy. maintain contact and finish a damaged enemy off with a prolonged and boosted burst from your energy weapons at the cost of having to lower your own shields and take some return fire, or break off to vent and go in for another run. now combat in an energy weapon armed ship is far more one dimensional, especially with the range normalization. variety is part of what makes this game fun, and that's why all my mods are designed to augment the game with more ships and weapons while leaving the original game untouched and still relatively balanced. standardization is the last thing this game needs.