I see that, having been looking through some files, that there are values that are in some mods and not in others.
One in particular I noticed is that variants have a section called hullMods and generally look like either of the following
From paragon:
"hullMods": [
"stabilizedshieldemitter",
"targetingunit",
"hardenedshieldemitter"
],
Yet, on tempest_Balanced.variant has a different section (and neither of the above)
"mods":[], # array of strings
Whats the difference? I've noticed the same kind of stuff in several .ship files but nothing too broad. I don't even know if "mods" means hullMods or weaponMods or both or what.
Is there a list of values associated with each type of file? I've been messing around with an idea the past few weeks (during my freetime) and it involves reading all these files.
Thanks
Will respond when I can, thanksgiving and all