Greetings.
I would have a request till the next version is out - could someone who knows please tell me where in the interaction plugins the probability for a "chance" to board is hidden?
I need this to remove the "chance" to board something from my early games. It's unfeasible anyway, the risk is too great and the cost in marines (seriously, how much can these guys eat to require these amounts of supplies?) is prohibitive until You 'got nothing better to do anyway.
Why I really want it out is the problem of disabled ships running off (okay, fixed in next version) and, if You just decide to shoot them down the loot just goes boom. It's an issue in vanilla and all of the larger mods I tried. Having a "chance" at boarding means I lose almost all loot for a won combat I invested super-expensive supplies to fight. I hate it. Please make it stop. And till You do, please tell me how to get rid of it. Early game, four combats in a row the ******* boarding troll made my salvage worthless and I got stranded with no cash and no supplies. Great.
As a final note - please change that as well. Have not seen it in the patch-notes, but stop the chance to board from eating my salvage. Or at least give me an emp or poison-gas or purple-pingpong radiation option to kill the crew and get full loot if I have the right weapons loadout.
Uh. Still. Awesome game. Love it. Just hate the boarding system since 6.*. Really. Hate it. Please kill it. (this is the rant part.) Kill it!