Just a little update:
The main focus as of now is balancing and polishing. One of the largest changes, however, is my return to the original KTA concept, which had them using both kinetic and energy weapons. This means, of course, that KTA ships now have a mix of all 3 weapons types on them.
Some of their new ballistic weapons:
-Mortar: A long range weapon that obliterates strike craft, but has very limited ammunition and required careful aiming.
-(S/M/L) Repeater: A simple kinetic weapon that fires a burst of projectiles at a rapid rate.
-Area Suppression Weapon: A double barreled CIWS that can handle itself fairly well. If you thought the Okouth light CIWSs filled the area with lead, this thing is 2x that.
-Distributed Burst Weapon: Essentially a shotgun, made specifically for point defense purposes. It is generally ineffective against anything else.
Other stuff:
The Coalition has a new ship, a heavy frigate, and the main menu has a new music track that I made myself. I think I like it enough to keep it there.
DOUBLE EDIT:
http://puu.sh/BQm4
http://puu.sh/BQq3
*meanwhile* http://i.imgur.com/6ll4g.png
http://puu.sh/BQuV
lol. Believe it or not, it's been on my to-do list to rearrange that ship's weaponry, though with recent tests, it makes the most sense to remove those two back turrets altogether and maybe throw a medium or two somewhere else on it.
TRIPLE EDIT:
Randomly checked out some of the Thiian ships I'd managed to salvage in fights and noticed their weapons had no ammo count. Ecstatic at the thought, I went and started a new game to play as the Thiians, then discovered that some of their weapons do have ammo counts, and some do not, so I kinda took the liberty of removing ammo counts from all weapons, aside from things like the DRFL or missiles. May remove missile ammo counts too, I dunno. It's always something that's pushed me away from any ballistic oriented ship is the prospect of being forced out of a battle, simply because I'm running low on ammo, which is not a concern that ships like the C.SIX ships have. Not entirely sure if it's intended, because it looks like some of weapons have no ammo (the guns on the Scug), while the bad boys on the Ritiak do have ammo.
Yeah... it was hard to make up my mind entirely regarding ammo counts. Right now the idea is that the large slugs that the medium and large weapons fire take up a lot of storage space, while the smaller slugs are small enough to store a massive amount. I don't know, but this was also on my list of things to take a look at. Either a: most ballistics well get ammo, but it'll be a pretty high amount, or b: I'll remove ballistic ammo entirely for most weapons.
QUADRA EDIT:
I don't know if I'm high or something, but when a fighter wing lands on the Esk carrier (forgotten it's crazy name), the wings of the carrier seem to tear themselves apart and fly towards the landing bays. And when they take off, pieces fly back towards the wings. I think I'm really high, but if I can screenshot it, I'll try. Either high, or I really need to sleep.
lolwut. I'd love a screenshot of that.