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Author Topic: Obsidian Void (ASC: B4.1) (DOM: D1) - 0.6.1a  (Read 71524 times)
Psiyon
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« on: February 01, 2012, 05:36:59 PM »

(Ascendency + Dominion)
Note: Obsidian Void is a total conversion. This will not work in conjunction with other mods.



Download links removed due to 0.6.2a incompatibility.




(Rough) Patch notes:


Mk.1:

Changes (ASC):

-I could write a book on the changes. I'm not going to. Main things:
--New planets
--New ships
--New weapons
--Cleaner code
--New look and feel
--New sounds
--Black magic
--Also, that critical hit system was trash. I removed it. It still applies for anti-fighter weapons, though.



Changes (DOM):

-Basic Lemurian and Dominion ships. Random battle added to missions.


Take control of the Lemurian Fleet as an immortal admiral, and fight against the Terran Dominion for your civilization's survival.



Videos: (Oldest first, newest last)
1: http://youtu.be/84u7sIyH_wc




Dominion has not been released. This component of Obsidian Void is a work-in-progress.

It was an accident. A bad call, as some might say. When the Immortal Fleet Lord stared into the maw of the Nexus, she knew nothing of what was to come. Her fleet was ripped from the Large Magellanic Cloud, and then scattered throughout its parent galaxy: the Milky Way.

She was adrift in unknown waters. There was only one thing that could be done: find her fleet, and return home.

A task of impossible difficulty.

Within days, the nature of the Orion Arm was revealed to her: the Dominion reigned like a corrupt and hateful God, crushing those below for no other reason than simply possessing the means to do so. The Immortal found herself in the middle of one of the Dominion's many fiery purges: the extermination of the Rend, another offshoot of humanity.

Weeks passed. Alliances were formed. Ships were annihilated. Countless human lives were obliterated at the hands of a nuclear holocaust spanning many worlds.

When the Immortal found that the Dominion planned on invading the Large Magellanic Cloud, she faced a decision: either to strike hard with unyielding fury, or to escape through the Dominion's Nexus at full strength to warn her civilization of its imminent doom.

The Immortal, however, transcended her more common brethren. She did not see in black and white. She chose both options.

And she succeeded. She always succeeded.

The Dominion's manufacturing worlds were set ablaze. Population centers were set ablaze. Shipyards were set ablaze. Infrastructure was set ablaze.

She made the Dominion pay for their sins against their own kind.

But it came at a price: the destruction of almost every ship attempting to return home. The guaranteed extinction of the Rend subspecies. And an inevitable war that would leave a wake of catastrophe throughout the endless obsidian void.

The Dominion cannot die, for they are the apotheosis of mankind.

RELAY: QCS-COMM RELAY X9921-A
RECIPIENT Q-ADDR: (VERIFIED: ISDF-SCOM)
SENDER Q-ADDR: (VERIFIED: LORD ISANOA KEL EIYNAN; KEIROM STATION)
CLASSIFICATION: IMPERIAL SECURITY PRIMARY
SUBJECT: DOMINION THREAT ANALYSIS

::Decrypt in progress.
::Decrypt complete. File reconstituted. Displaying.

Forgive me if this report is a bit less formal than you’re used to, but I’m pretty pressed for time over here, with, you know, an impending invasion and all that. I’ll keep this brief, and will task one of my surviving officers with creating the statistic-ridden version in time.

The entity known as the “Terran Dominion” is the largest threat the empire has ever faced. They are more advanced than us. They have more numbers than us. They have total unity. And they have one purpose: to expand their power.

Their internal politics are a mystery, even to the Rend. Commodore Ecamen told me as much as she could once our fleets unified. They have an elite ruling class: they’re human. Surprisingly like us, apparently. Though that’s just in appearance. I only saw one. The rest of their people are slaves, and really, it would be a kindness calling them “people.” Their soldiers and ship operators are augmented with an extensive amount of cybernetic equipment, giving them superior intellect, strength, and response times. But the most interesting cybernetic “enhancement” they receive is a self-contained computational unit in place of their head. Yes, I said “in place.” Their heads are removed and replaced with some creepy-as-hell triangular computer. Whatever shred of humanity they had is totally gone. It’s easy to see how the elite class holds control over them—their subjects are machines. They can’t revolt. So these elite use them to execute their will—which, as we witnessed with the Rend’s genocide, is to kill or enslave all opposition to them. After what we did to them in the Milky Way, and almost did to their homeworld… they no doubt see us as opposition.

Their spacecraft had may as well be invincible. In small numbers, they’re manageable, but their total number of ships is estimated to be in the tens of thousands. Sensor logs from the Fury detected at least nine hundred individual combat-capable spacecraft, and we had only visited a small fraction of their territory.

Dominion weaponry is mainly energy-based. Their ionic particle slugs dent the armor on impact, and then proceed to melt it away. Tungsten plates layered into our spacecraft’s armor is a must against these weapons. Fortunately the Fury had some. Most other ships did not.

As for Dominion defenses, the armor on their larger ships is at least seven or eight meters of layered metals. Internal hulls aren’t as difficult to get through, though. The only reason we were able to do well against them in combat was the Rend’s long-range beam weaponry—it would melt off the armor, and let our railguns and missiles hit deep. Recommend immediate reverse-engineering and salvage of Commodore Ecamen’s surviving vessel.

The best tactic I can recommend against Dominion ships is to simply stay as far away from them as possible. Their weaponry isn’t accurate at long ranges. Softening them up at a distance and then moving in for the kill is generally the best way to disable their ships.

Truly, though, I can’t stress enough how absolutely f--ked we are if they come through that Nexus with guns blazing, in full force. We need the Thiians. Anasi told me that he would do his best to convince the council to prepare for war. He could use the help. Even with them, I still don’t think the outcome is too promising. We either need some sort of superweapon that can give us an edge, or we need to start thinking of a mass exodus from our galaxy. I prefer the former. So tell IRD to get on it.

Also, I need a new ship. My list here shows that the next Cordelphia-class is almost completed at Hijtu. Paint it red. Name the ship “Retribution.” Crew it with the best and brightest. And then send it out here.

I hope my less-than-stellar reputation within the ISDF won’t lessen the impact of this message. Time to see if you’re really the best of the Defense Force, I guess.

Welcome to wartime, kiddies.

::Isanoa Kel Eiynan; Immortal Lord of the Fleet; IDN: ISDF-IL-01
::Message end.
::Self-deletion protocol enabled – 1 day


The Dominion component of Obsidian void takes place approximately 20 years after the Ascendancy War in the Eskel domain. There are four major players:

The Thiian Confederation:
Thiiei was able to assume control of the Sovereign system through brute force, deception, convenient alliances, and careful diplomacy. Their victory in the Ascendancy War did not result in the brutal, totalitarian regime many expected. Instead, the four worlds were given a surprisingly large capacity to self-govern, and a ruling council was formed that consisted of officials from each former government. In the year following the war, contact was made with the Lemurian Empire--humans whose homeworld was several hundred light-years away. A strong relationship was built between the two over the next twenty years. Without a hint of animosity, the two powers are proud to call themselves allies.

The Lemurian Empire:
The Empire has existed in one capacity or another for thousands of years. One political faction would rise up, take over the planet, and declare themselves the Lemurian Empire. The cycle continued until interstellar travel was perfected. At that point, the victors of the last planet-wide war held on to power for a long stretch of time. Only one major rebellion broke out as the Empire expanded outward. It was crushed. Lemurians, as a people, embrace the power of human reason. They prefer facts over emotions, experiences over simulations, and aren't afraid of their technology's rapid advancement. They live in a socialistic environment with an extremely strong government and military presence.



The Rend:
The Rend are natural warriors, hailing from the Milky Way. With dark grey skin and green eyes, their powerful muscles and a frightening agility make them exceptionally fit for physical activity. The Rend, due to their aggressive nature, weren't fortunate enough to expand to the stars under a single government. Independent colonies struggled to survive, and those that did offered a life that mirrored hell. Through the centuries, though, they pulled through, and came out with an impressive population and a powerful combined space navy. It was about this time that they met the Dominion. All they could do was watch as their planets burned.

The Dominion:
Coming from a planet called Earth deep in the Orion Spur of the Milky Way, the Dominion are a cybernetically corrupt offshoot of humanity. An elite ruling class presides over a population of literal drones, controlled by computers. With only the will of the elite coursing through the silicon pathways of the population, the Dominion was able to expand and advance themselves at an alarming rate. In 2472, the former Terran Union extended about sixty light-years. By 2821, the Dominion had expanded to almost three-hundred light years.







Fight for domination in a hectic 3-way war in the Sovereign System, home of the Eskel human subspecies.



Watch the introduction:






Screenshots (Old to new =>)





The Universe:
In the Orbit of God

Deep within the Large Magellanic Cloud sat a massive, sky-blue concentration of hydrogen, helium, methane and various other gasses. A gas giant planet—192,628 kilometers in diameter. Silently suspended in its gravitational web lay innumerable satellites—hundreds upon hundreds of small, slowly spinning islands of rock and metal. But not all were small.  And not all were of just rock and metal. Four worlds pierced the blackness of space with their brilliance: rock; metal; water; sand; soil; oxygen; nitrogen; and life composed these worlds. Humanity, the scourge of the cosmos, infested them. As their isolated societies evolved in separate corners of the gas giant system, they all developed one commonality: they knew God. The blue sphere that dominated the sky watched over them night and day, and cradled their civilizations in its orbit. Humanity was at peace, as it always was in its early stages of development.

And then the machines came. With the power of the electron unlocked, humanity, in four separate locations, sprang forward blindly in a crazed attempt to meet their neighbors—and to ultimately destroy them.

There was peace at first. Peace was always a precursor to conflict. It took a great many years before they began to split apart. Three factions formed: The Esk Coalition, a unification of the various nation-states entrenched on the moon Esk; the Kraskae Treaty Alliance, spanning nations across the moons Bli and Nara; and finally the nation of Thiiei, the juggernaut dominating the entirety of the moon Thtiu.

With the Eskel people divided, the stage was set for a massive three-way war, and inevitably, every man, woman and hellish weapon of war was brought to bear to create an inferno so fierce, not even God could quell the flames.





Ascendency can be considered a sequel to the original In the Orbit of God, a conversion for the game Homeworld 2: http://www.moddb.com/mods/in-the-orbit-of-god

Ascendency is a total conversion for Starfarer that will feature three full, distinct factions to play as:
(Note: not all completed sprites will be listed here, only a few to give you an idea of what each faction looks like. Otherwise, this page would be loaded with sprites.)


Thiiei: Based on the moon Thtiu, Thiian ships are armed mostly with missiles and massdriver weapons. While their vessels are clunky and low-tech compared to KTA and EC ships, they can still hold their own without issue.

Ritiak-class BattlecruiserViktra-class Anti-strikecraft Frigate

Seteth-class Light CarrierScug-class Assault Frigate




Esk Coalition: Based on the moon Esk, Coalition ships are state-of-the-art, boasting the most advanced hulls, weapons, and engines. The only problem is that it is incredibly expensive to produce such advanced ships—meaning there aren’t many to go around, and each vessel lost is a serious blow.

Niathus-class Assault Frigate Ajliot-class Anti-strikecraft Frigate

Velithan-class DestroyerPialtu-class Missile Artillery Frigate




Kraskae Treaty Alliance: Based on the moons Bli and Nara, their ships lie between the worlds of the EC and Thiiei, being reliable and easy to control. Their weapon of choice is the hyperon beam: a finely focused pulsed or sustained beam of hyperon particles that proves to be highly accurate.

Sikiraa-class Assault FrigateTalpanaan-class Corvette

Ulnatan Support DestroyerCerija Assaultship



In addition to the main three, there are three more minor factions:


Ershiian Sovereignty (Ceni Six Corporation): A minor faction based on the barren, uninhabitable moon Ujionla. They offer ships and their military’s services for money to the three warring factions.


Ikara-class Light Frigate Olora-class Experimental Destroyer




Okouth: A small corporation that operates similarly to Ceni Six. However, this means that Ceni Six is a competitor--one that must be dealt with.

Savil-class Missile FrigateSaldara-class Destroyer




Lyseti Trading Corporation: Lyseti primarily deals with the trading of all kinds of ships and weapons with the Kraskae Treaty Alliance and the Esk Coalition. They also run a reputable shuttling service, transporting people and goods throughout the entire star system.

Daratok-class Missile DestroyerEmite-class Transport





The thread will be continually updated with progress as elements of the mod are completed, so stay tuned.
« Last Edit: February 22, 2014, 11:41:25 AM by Psiyon » Logged


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mendonca
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« Reply #1 on: February 01, 2012, 10:34:04 PM »

Looks, and sounds, very promising Smiley

I love the sprites ... definitely watching this.
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aerandir
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« Reply #2 on: February 03, 2012, 05:31:46 AM »

Looks pretty good. love the detailing on the ships.
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Psiyon
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« Reply #3 on: February 03, 2012, 09:29:17 PM »

Got some more sprites done, as well as two ships ingame:

Coalition Ajliot Class Anti-strikecraft Frigate:


Coalition F-01 Interceptor:


Coalition Telanitan Class Heavy Frigate:


Thiian Teriat Class Light Interceptor:


Thiian Vicerus and Coalition Niathus ingame:



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megal00t
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« Reply #4 on: February 05, 2012, 10:33:32 AM »

hehehe looks fimiliar.... http://www.youtube.com/watch?v=Q1QmFLBpkTA&feature=related
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Psiyon
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« Reply #5 on: February 05, 2012, 10:49:05 AM »

Holy crap, proof that somebody actually played ITOG. /astonishment
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Psiyon
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« Reply #6 on: February 05, 2012, 07:48:16 PM »

First video, showing the first four ships ingame: http://www.youtube.com/watch?v=roFR8LiWmG8

The two new ships added:

Coalition Pialtu Class Missile Artillery Frigate: (The ship I pilot in the video)




Thiian Scug Class Assault Frigate:

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tinsoldier
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« Reply #7 on: February 05, 2012, 10:43:04 PM »

Did you mod in new sounds too?  Between the weapon changes and new sounds, the combat feels totally different.

Pretty wicked dude  Shocked
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Psiyon
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« Reply #8 on: February 08, 2012, 06:47:55 PM »

Yep, new sounds are present for all the new weapons and some of the explosions.

Kio Class Experimental Weapons Frigate ingame:





While equipped with shields, be warned: those shields are truly only useful in deflecting missiles. They are not capable of taking repeated hits from massdrivers or pulse cannons. Be sure to drop them if you enter such an engagement, otherwise you will overload, and probably die.
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Psiyon
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« Reply #9 on: February 11, 2012, 03:14:27 PM »

Time to take a step up from frigates.

Coalition Kaeomdus Class Heavy Support Cruiser

A support ship loaded with light to medium weapons that also doubles as a carrier, though its capacity is limited. Fighters are the only thing that can be docked--corvettes will not be dockable (this applies for all other carriers as well).


Thiian Ritiak Class Battlecruiser

Though it has less guns than the Kaeomdus, the Ritiak is a hard-hitter, capable of dispatching enemy frigates with ease. However, keep it out of the center of battles--its hull integrity leaves something to be desired.



With any luck I'll be able to get these guys ingame over the course of the next couple of days.
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Belhoriann
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« Reply #10 on: February 13, 2012, 08:31:32 AM »

Wow, the ships and the background look stunning. Can't wait to play this mod  Wink
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Psiyon
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« Reply #11 on: February 13, 2012, 09:25:20 PM »

Here's a look into the deep space layer of the backgrounds that will be included with the mod:




And here's the Ritiak ingame, as well as the new nebulae graphics:

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icepick37
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« Reply #12 on: February 14, 2012, 09:15:30 AM »

Daaaaaaaaang. Look nice!
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Alex
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« Reply #13 on: February 14, 2012, 09:45:11 AM »

Yeah, *very* nice. The dust clouds look amazing.
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Psiyon
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« Reply #14 on: February 14, 2012, 06:58:40 PM »

Thanks Smiley

Got the basic background up (Right now it's just a 2048x2048 section of the 5200x5200 space scape I made).





The milky way turned out to look better ingame than it did in Photoshop.

Still need to add in all the moons and stuff. Sadly that will require me to redo all of them, because the original textures are only 2048x1024, which, is kind of small for this purpose. They'll need to be at least 4096x2048 for them to look decent.
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