-New ship systems:
-Trades weapon power for increased armor.
-Niathus, Luxara, Telanitan.
-Note: Flux management on these ships is now important.
-Trades speed and armor for significant weapon power.
-Note: Flux management on these ships is now important.
-Trades armor power for increased speed.
-Fire Control Array:
-Projects a field around the ship that provides an accuracy and range bonus to friendly ships.
All systems have full AI support.
-New sounds for heavy weapon impacts.
-Probably some other things I can't remember.
-New logistics skill - "Command" - increases max command points.
-A significant number of new sound effects, mainly UI.
-Heavily damaged ships will now have EMP arcs shoot across their hull (purely visual).
-Fixed a bug that caused sekrit items to be placed in your dockyard if you were a teamkiller.
-Removed all the unused skills.
-Faction data is now properly saved.
-Most corvettes now provide their own hangar space.
-The moons orbit at a slower rate.
-Fixed a typo that said the Ceni Six paycheck was 1000 credits more than it was actually worth.
-Added new skill tree.
-You may now choose which faction to play as.
-Ceni Six is considered "easy" mode. All other factions are significantly more difficult.
-Ceni Six and Okouth have the mercenary system available to them. (Okouth players can fight for the KTA)
-You receive a paycheck from your faction. Amount varies.
-You will have a personal dockyard that you can store items in for free, and it will get deliveries of free resources and ships from time to time
-Added an easy start option allows you to start the game with multiple ships. Ideal for new players, or those who hate starting out with nothing.
-You may now choose your portrait, as Tysia is no longer the mod's main character.
-You will spawn by your faction's homeworld.
-Your dockyard will spawn around a world your faction controls
-Elite fleets. In response to the player's increased power via the skill system, some AI controlled fleets (Identified by an "(E)" in their fleet name) will use elite ship variants--they will wreck you.
-One new combat track.
-Three new hullmods.
-Positronic Ammunition - Increases damage to enemy shields by 35%. Ideal for anyone playing a faction with Ceni Six as their enemy.
-Redundant Systems - Increases the health of weapons and engines by 75%
-Targeting computer - Increases autofire accuracy by 15%
-Four new portraits. Two for Ceni Six, two for Okouth.
-Pretty new splash screen and cursor.
-Some UI sounds.
-One new combat background.
-Added Lyseti ships to the random battle.
-Calthiiker bombers are now equipped with a forward-firing Tarna CIWS.
-OAC-78 bombers are now equipped with a forward-firing RFL.
-Fighters and corvettes are now more maneuverable.
-Most ships have slightly increased flux capacities.
-Most ballistic weapons no longer have ammo.
-Probably a lot of other minor edits I cannot remember.
-Fixed a bug that prevented heavy anion pulse cannons from being delivered.
-Reduced mercenary service paychecks back to 12,000 per month.
-Miscellaneous campaign-related tweaks.
-Added the Lyseti Trading Corporation. Includes 6 ships: AC-03 interceptor, Light Shuttle, Kalion Frigate, Shield Defense Platform, Emite Transport, Daratok Destroyer. Also includes 6 weapons: Light Flak, L+H Anion Pulse Cannons, Light Machine Gun, Short Range Missile, Anti-Ship Missile.
-Lyseti doesn't have their own station. Instead, their goods are shipped all across the system--except for Thiiei's station, as the two are enemies.
-Added ship systems to some ships.
Falshiiker/Ipelak: Light Flares
Vicerus: Fast Missile Systems (Increases missile ROF)
Viktra: Ammunition Belt Overdrive (Increases ballistic ROF)
Seteth: Teriat Escort (A wing of Teriats protects the ship)
Ithia: Maneuvering Jets
Adjutrus: Engine Burn (Massive forward speed boost until flux levels top off)
Ajliot: Maneuvering Jets
Pialtu: Fast Missile Systems
Velithan: Overcharge (Increased energy ROF + Damage, in exchange for more armor damage taken)
Luxara: Disruptors (Similar to seeker flares)
Kaeomdus: F-01 Escort (A wing of 7 F-01s protects the ship)
-Kraskae Treaty Alliance:
Karitka: Fast Missile Systems
Ulnatan: Maneuvering Jets
Kartuaa: Engine Burn
-No systems. Technically, shields could be thought of as their primary ship system.
Savil: Fast Missile Systems
Saldara: VES-1330 Escort (A wing of VES-1330s protects the ship.)
Kresh-44: Engine Burn
Light Shuttle: Light Flares
Emite: Engine Burn
Shield Defense Platform: Shield Drones (Projects a weak shield that friendly ships can hide under)
Daratok: Hyperstream Drive (Teleports the ship from one place to another)
-Added Thiiei's Ithia-class battleship + the Heavy Rapid Magnetic Coil Gun.
-Added combat music, + 1 new campaign track.
-Added Warp Node orbiting Ujionla that allows you to warp to any corner of the map.
-Added rare pirate spawns. You are rewarded with credits for defeating them.
-Added the Shield Generator hullmod--Very expensive, but equips a ship with shielding. Do note, this doesn't work well on all ships. Ships with high flux capacities are a good candidate.
-Added new, re-mastered backgrounds.
-Cleaned up the paycheck system. Your paycheck is now now deposited directly into your account, instead of having to cash it.
-New portrait of Tysia.
-New engine flare colors for the Coalition, Okouth, and Ceni Six.
-Ceni Six will now show up as friendly instead of neutral. Additionally, Thiiei or the Coalition will appear is friendly if you are employed by them.
-Went over ship names to make many of them sound less stupid.
-Added relevant tips to the main menu to help new players.
-Increased the strength of fighters. Most have more HP/Armor and slightly larger weapon arcs.
-Vasir Assaultcraft now come in wings of 5.
-New explosion sounds.
-The hyperon beam on the Makalan and Ulnatan is now built-in.
-Adjusted spawn rates/fleet sizes for all factions.
-Weapons, like everything else, are now occasionally removed from stations, though this is rare.
-The Kaeomdus is now considered a captial ship. It is now slightly more powerful, and the Luxara received a buff to help fill the gap.
-Ships now have lower maximum crew and cargo capacities.
-As usual, loads of other small edits I can't remember.
-Campaign balancing, factions are more even.
-Increased crew requirements for destroyers slightly, decreased crew requirements of Saldara.
-Reverted to an older version of the rank icons.
-Fiddled with the PIC 880's accuracy, gave it more spread.
-Gave the two new long-range weapons role descriptions in descriptions.csv.
-Fixed a bug with the Makalan's variant that caused both of its guns to be in the same weapon group.