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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: Starsector 0.54.1a (Released) Patch Notes  (Read 149109 times)

Hypilein

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #15 on: December 16, 2012, 01:33:40 PM »

Man, now if only I could put two Guardians on an Astral... :)

Said it before and will repeat. Make Guardians built in weapons on the Astral!
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Reshy

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #16 on: December 16, 2012, 03:38:34 PM »

I like the new missile thing for the AI, it'll make them less forgiving.


However what do you think about the 'Built-In' hull mods Alex?
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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #17 on: December 16, 2012, 03:58:35 PM »

Note: these do not reflect a lot of design and prototyping work that's been going on behind the scenes, as those aren't ready to be discussed quite yet, and won't be in 0.54.1a at any rate.

Oh you know how to tease your fanbase sir.  Almost too well ;D

Comes with practice :) Seriously, though, the reason I put that there is to make it clear that these don't encompass the sum total of the work since the 0.54a release.

Totally awesome changelog.  Great work!

Thank you sir :)


Said it before and will repeat. Make Guardians built in weapons on the Astral!
However what do you think about the 'Built-In' hull mods Alex?

Guys, let's not turn this into a "suggestions, but with more chance of me reading it" thread.

With that in mind, let me respond to each.

Re: built-in Guardians on the Astral - well, that'd certainly be nice for the Astral, but also limits the flexibility you have in outfitting it. I haven't spent that much time thinking about it, but it doesn't seem like a no-brainer, so I'll hold off on making changes until there's a compelling reason. I'd also like to wait until the role of carriers and fighters in the "real" campaign becomes more clear.

Re: built-in hullmods - that's been on my radar since adding built-in weapons. So, maybe at some point. It could be a little odd for some mods (such as, say, Heavy Armor - its effect could be entirely emulated by the actual hull stats), but with some other mods it makes more sense and could be more interesting - such as with Advanced Optics predisposing a ship towards beam weapons, or Expanded Missile Racks making it a more capable missile boat. They wouldn't be "hull modifications" anymore, though, so some conceptual weirdness remains. But... well, like I said, maybe. Certainly not a priority now, but perhaps when it's time to really crank out campaign content, it'll make sense to look at.

(And by the way, I've read both of your guys' threads in the Suggestions section :) I'd say I probably end up reading about 90% of what's in there, even if I don't have time to respond to everything...)
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Reshy

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #18 on: December 16, 2012, 04:30:56 PM »

But some stats simply don't appear in the .ship file so built-in hull mods allow you to build around it.
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Sproginator

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #19 on: December 16, 2012, 05:38:51 PM »

Looking fantastic so far!
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Sendrien

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #20 on: December 16, 2012, 06:11:03 PM »

They wouldn't be "hull modifications" anymore, though, so some conceptual weirdness remains.

This is easily fixed by changing the term "hull modifications" to "hull enhancements".

Edit: For clarity, this fixes the lore problem because some ships would be pre-equipped with certain built-in hull enhancements, while other ships could be equipped with any number of hull enhancements at the captain's behest.
« Last Edit: December 16, 2012, 06:16:48 PM by Sendrien »
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Sproginator

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #21 on: December 17, 2012, 12:40:16 AM »

They wouldn't be "hull modifications" anymore, though, so some conceptual weirdness remains.

This is easily fixed by changing the term "hull modifications" to "hull enhancements".

Edit: For clarity, this fixes the lore problem because some ships would be pre-equipped with certain built-in hull enhancements, while other ships could be equipped with any number of hull enhancements at the captain's behest.

But wouldn't that mean making modifications to the hull to enhance characteristics
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A person who's never made a mistake, never tried anything new
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Sendrien

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #22 on: December 17, 2012, 07:30:45 AM »

The way I understand it, Alex feels it would be weird to call a built-in mod a "hull modification" because it's not really a modification if it's part of the original ship. Therefore, if you rename "hull mods" with the term "hull enhancements" then even a ship right out of the shipyard can be outfitted with certain built-in "hull enhancements", just like a new car can be outfitted with leather seats and a sunroof (or not, as the buyer desires).
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zakastra

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #23 on: December 17, 2012, 12:43:42 PM »

Perhaps "Hull Features" or "Hull Characteristics" Would be more appropriate, as it does not imply that the base hull was changed, rather that this was something designed into the ship from its inception, a dedicated support missile boat with fast racks as its system is likely going to be designed around the loading system with large missile bays.
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Gothars

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #24 on: December 17, 2012, 01:25:18 PM »

Oh come on, it just words. If you want you can just understand Hull Modification to mean "modification the hull applies to x".

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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #25 on: December 17, 2012, 01:27:45 PM »

Oh come on, it just words. If you want you can just understand Hull Modification to mean "modification the hull applies to x".

Nicely done.
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LazyWizard

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #26 on: December 18, 2012, 01:50:03 AM »

  • Added ShipVariantAPI.getDisplayName(), some other methods

What other methods were added? I'm guessing querying caps, vents, and weapons?
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Alex

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #27 on: December 18, 2012, 09:46:49 AM »

Just caps and vents and the display name atm. Will probably add weapons, too.
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ThePinkPanzer

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #28 on: December 18, 2012, 04:06:19 PM »

Probably not the place to ask this, but can we expect the ability to have other commanders have more than one line for a situation any time soon? Seems pretty simplistic.
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Okim

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Re: Starfarer 0.54.1a (In Development) Patch Notes
« Reply #29 on: December 19, 2012, 01:41:20 AM »

Just coming in to request a scrollbar of sorts for player creation windows. The one with the answers can now contain no more than 7 choices on 1152x864 resolution with the last one slightly overlapping the bottom border. Probably the same problem may occur with more than 5 ship choices.

And thanks for making burst and beam weapons being able to support animations! I had this in mind a long time ago.
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