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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1645202 times)

Max1045

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2430 on: January 29, 2014, 02:51:06 PM »

Looks awesome! Do the drones have shields/cloaks?
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Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2431 on: January 29, 2014, 10:18:16 PM »

Nope. XLE drones aren`t the most advanced in this universe. UIN drones are (Devastators).

Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2432 on: January 30, 2014, 03:32:56 AM »

UIN Italy Prototype Carrier.



Deadly and extremely agile carrier. Armed with a large energy weapon, a couple of medium energies and 4 med missiles.

2 decks, good flux capacity and perfect venting. No special systems.

Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2433 on: January 30, 2014, 03:37:28 AM »

So, all 4 prototypes in one post:



Italy and Salamander are quite large compared to other destroyers of all factions, however both are carriers (XLE - drone carrier).

Toxcity

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2434 on: January 30, 2014, 06:13:42 AM »

The new prototypes are great! Hope I get to use them soon.
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Max1045

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2435 on: January 30, 2014, 10:55:10 AM »

Are the new prototypes still classified as destroyers?
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Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2436 on: January 30, 2014, 11:59:08 AM »

Yes. Why should they be classified otherwise?

Max1045

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2437 on: January 30, 2014, 08:46:15 PM »

Size, but the difference is less significant on my computer than it seemed on my phone.

Just curiously, have you thought about adding more fighters/bombers to the XLE/UIN?

They feel a little empty as far as variety, XLE in particular. I think the ISA has seven and the RSF has six, compared to four for the UIN and three for the XLE

 I love the Blizzard wing for the UIN, it's very unique.
Something like that for the XLE would be cool, a niche role just for them. Shielded gunships, maybe? Something that could act as an anti capital, but is also more unique than a bomber. Less one-shot than the AC-300s, but more vulnerable, too.

As for the UIN, I wonder if there would be a way to incorporate their broadside style into a squadron....

Just my two cents, of course.

MVR



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Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2438 on: January 30, 2014, 11:32:13 PM »

Well, there were plans to add a torpedo bomber for UIN with drone escorts. Something like alien heavy skimmer - a single large craft fitted with 4 torpedoes and a pair of 2-pdr precision guns (fixed) with 2-3 defence drones armed with vickers.

For XLE there were plans for a strike craft armed with charged rockets and a single advanced 42mm autocannon. There was another thought to add a much heavier craft with scorcher and two microlasers for defence.

And i also thought about making some more unmanned crafts for UIN and ISA.

So yes, there were/are plans for more crafts. Just no time for it :)

P.S. as for other plans i recently had a thought to make a large dedicated drone cruiser for ISA (probably even with a single flight deck) that houses and produces large AC-300-sized drones with strike weapons (linked heavy blasters + ugrs perhaps or even plasma guns) and escorted by a couple of dual-blaster-armed lighter drones. ISA needs to match RSF`s amount of cruisers and that monstrosity would be a nice and unique way to do that.
« Last Edit: January 30, 2014, 11:36:55 PM by Okim »
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Toxcity

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2439 on: January 31, 2014, 03:39:38 PM »

Where do you sell Rock Fly parts?
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Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2440 on: January 31, 2014, 09:55:34 PM »

Everywhere. Each resource can be sold via basic trading screen.

Currently there is no specific place that buys RF parts.

Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2441 on: February 02, 2014, 07:04:35 AM »

New version of the mod is ready: Ironclads 6.7 (2.2.2014)

List of changes is here

ArkAngel

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2442 on: February 02, 2014, 08:34:00 AM »

Ooooh shield coloring! Its just so pretty. :D
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Okim

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2443 on: February 02, 2014, 08:45:43 AM »

I left explosions aside for now. Not sure if green/red/cuan blasts would look ok for humans.

Nanao-kun

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Re: Project Ironclads Total Conversion, version 6.6.4.1 (0.6.2a)
« Reply #2444 on: February 02, 2014, 11:11:46 AM »

I wonder what a Pirate prototype would look like...
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