Well, to lay down cards on the table.
1. I would welcome some thoughts on the current Hawk look (Seals would do
).. I like to bounce of ideas - and imo it works out well that way, the first sprite is allways the hardest..
2. On my to-do list. -
a) finish Hawk
b) make Venator usable (has large slots, decks-which Hawk doesnt-would be good duo to balance out stuff)
c) possibly make Hawks bigger brother - with 2 large slots (wont be really much bigger, but it will have additional punch)
d) make two smaller lines ( dedicated missile ship and a slightly better "eagle"-just for variety)
c) Im soo ahead of you - I have a ships, which is a Onslaught, but in eagle fashion - which I ment to do as pure balistic, it would make sense because Hegemony would have lots of experience
with these weapons and would have spares to use...
e) try to improve the frigates
d) finish the cruiser size carrier ive been working on.. and a cargo/supplie ship (thats for campaign only)
I already have outlines, designs done for those ships - just sorting out the shading/effects/details, which is where I ask the community for help
But all these ships are either tad longer or much smaller than Hawk, even the Hawked/Onslaught - which I already have a name for btw - Overlord
.
Thing with command ships - in retrospect I see what I did wrong with the Omega sprite and sadly I also wasnt as thoughtful when I made that ship. So the layers there are mixed up all wrong. To rework it, would be a pain in the a**. And second thought - Alex doesnt really approve such large ships.. and until recently i didnt realize one thing -there are so many weapons on these super-capitals, that it fills the UI weapon interface wayyy too up. I didnt see this, cause I use a 1900x1200 monitor, but for ppl with smaller screens - it has to suck. I dont like the shileds on that ship aswell..
But those issues can be avoided in different ways, if I get to make a new C.S. ill consider that into the design/balance. For Omega.. I dont see me having so much free time to play with the sprite, but I will change some of the stuff I mentioned in the next update.