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Author Topic: Achievements  (Read 9336 times)

InfinitySquared

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Re: Achievements
« Reply #15 on: April 22, 2012, 01:50:08 AM »

Personally, I think that achievements (if there would be any) should be given in the form of say, a Medal of Honor or somesuch as well as the galactic news idea. I'd imagine my character getting a medal of some sort for holding back the enemy while the civilians retreat, or for winning against a superior force and etc.

I feel this wouldn't be immersion breaking and would in fact be a logical reward for participating in combat missions. Of course, pirates and traders could have their own achievements: bounties, citations, the big powers denouncing the character while the oppressed love them.
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Thaago

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Re: Achievements
« Reply #16 on: April 22, 2012, 08:39:48 AM »

Personally, I think that achievements (if there would be any) should be given in the form of say, a Medal of Honor or somesuch as well as the galactic news idea. I'd imagine my character getting a medal of some sort for holding back the enemy while the civilians retreat, or for winning against a superior force and etc.

I feel this wouldn't be immersion breaking and would in fact be a logical reward for participating in combat missions. Of course, pirates and traders could have their own achievements: bounties, citations, the big powers denouncing the character while the oppressed love them.

I like this idea - I too am against cookie cutter immersion breaking 'achievements'. I can even see myself being annoyed when they give me a medal instead of a more tangible award :P
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Munchkin9

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Re: Achievements
« Reply #17 on: April 22, 2012, 08:29:26 PM »

There is only really one situation where I find achievements a good thing and that is when they are there to help point the player in a direction to progress. A fairly good example of this is Minecraft actually. It has some really basic achievements, but the only thing they are there for really is to give you an idea on what to do next if your stumped. That works fairly well.

Apart from that I usually find them annoying and distracting.
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Kzanu

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Re: Achievements
« Reply #18 on: April 22, 2012, 08:51:00 PM »

hm... Imo achievements would be a nice way to further "personalize"  your character.

I see them being something like a combination between Morrowind's and King's Bounty:L,AP,C 's rpg character's development system. You would have your major trees, in which you invest your leveling up points, and then you would have another set of chained and/or unchained abilities that are unlocked/locked depending on  your action.

For example(i hope ppl get it :D):
You chose the "Carrier Commander" pathway to develop your Hero.
At this title you get:
                           -.  +20% bonus fleet hangar space
                           -.  +35% squadron speed when docking
                           -.  +20% Op on your admiral carrier

On the gameplay path you have the following "achievement" effects:
    a. "Brilliant strategist"-you have been a very careful commander, managing your fleet with surprising efficiency, thus winning 50 battles in which you deployed over 4 squadrons without losing a single squadron:
                                   -. +60% fighter+ bomber rearming/repairing speed
                                   -. +25% squadron speed when docking
                                   -. 70% chance that a pilot would eject and arrive safely back when a single craft is destroyed
    b. "Wasp Queen"  - you favor exclusively fighters and bombers for combat - you won 60 battles in a row only deploying fighter craft and carriers to destroy enemy ships :
                     -. +100% missile ammo for fighters/bombers
                     -. +50% fighter/bomber maneuvering
                     -. +25% amor/hull increase on fighters/bomb
                     -. +20% extra hangar space  required for squadrons

   c. "Omelette General"  - a small sacrifice is expected and accepted for a fast victory, heroes will be remembered; you won 15 battles in which you lost over 40% of squadrons , but no bigger ships:
                      -. + if squadron's health is under 25% and high probability of death the ships turn KAMIKAZE on enemy's ass doing 700 dmg per manned craft. Cannot be shot down by flak fire due to eratic maneuvers.
                      -. Fighters/bombers have -25% armor and hull
                      -. fighters/bombers have +55% damage increase  

These achievements are mutually exclusive. These  numbers aren't something I thought about for a long time, just some aprox guesses.
« Last Edit: April 22, 2012, 08:55:46 PM by Kzanu »
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SwipertheFox

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Re: Achievements
« Reply #19 on: April 23, 2012, 08:36:45 AM »

Suddenly I have the urge to strangle someone in his sleep.

Please don't do achievements. That's just one of those trends I want to nuke. Sure some are fun, when they are weird, creative or show you a whole new side to a game you never knew existed. But you should NEVER put achievements into a game, just because you can.

I'm very happy with Alex's answer, very, very glad.

Sorry Matt, welcome to the forum.  ;)

While I am in favor of a "how many ships have a partiqular ship/ group taken out.  I am in totally with Vandala.
PLEASE no achievements.  Thats annoying enough on the "systems"  Dont need it with this game.
Please no!!
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Matt

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Re: Achievements
« Reply #20 on: April 25, 2012, 07:25:15 PM »

I think the medals route that Kzanu suggested would be the way to go, in terms of getting that feeling of achievement.

Think about it, you are an officer in a military organization, and throughout history men of war have been awarded for excellence and bravery in the form of ranks, and, perhaps more importantly, medals. Now, I don't know much about these kinds of things, but people in real life have them, so putting them into a game should make the experience more real, and not break the immersion.
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Vandala

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Re: Achievements
« Reply #21 on: April 25, 2012, 07:42:29 PM »

I think the medals route that Kzanu suggested would be the way to go, in terms of getting that feeling of achievement.

Think about it, you are an officer in a military organization, and throughout history men of war have been awarded for excellence and bravery in the form of ranks, and, perhaps more importantly, medals. Now, I don't know much about these kinds of things, but people in real life have them, so putting them into a game should make the experience more real, and not break the immersion.

That assumes that the player would be part of a military organization, which need not be the case.

Matt

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Re: Achievements
« Reply #22 on: April 25, 2012, 08:43:17 PM »

That assumes that the player would be part of a military organization, which need not be the case.

Why not? It seems perfectly plausible. And if not a military organization, than what?
Though, now that I think of it you do pretty much start out as an independent... hmm.
Well, there goes that idea.
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Vandala

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Re: Achievements
« Reply #23 on: April 25, 2012, 09:10:11 PM »

Right now it's definitely an independent start, but who knows what the future holds. Still, being stuck in a military rank could be limiting, rank comes with orders, orders comes with limits.

Thaago

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Re: Achievements
« Reply #24 on: April 25, 2012, 09:10:56 PM »

Well, it used to be that private societies would give awards to people who helped their cause. This was a frequent occurence around the turn of the 19th century with merchant groups heavily invested in overseas trade.

Maybe the 'Corvus Anti-Piracy Society' would give the player a medal or fancy sword/gun/thing for ridding the system of a preponderance of pilfering pirates.
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Matt

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Re: Achievements
« Reply #25 on: April 25, 2012, 09:25:30 PM »

What if you start independant, but then are approached by factions that you kind of align with (Based on who you choose to attack). In that case, if you decide to join a faction, you fall into whatever rank/award sytem they have (Unique for each, but similar), or if you decide to remain independant, you are given bribes, discounts, awards and such from factions you've turned down, because they still want you. These awards give you that feeling of achievement.

It makes sense, and in this case, no matter how you chose to play through the sandbox you still get rewards/punisments for your actions. Not only in physically being attacked, but also you may get things like lower prices for factions you help, or even protection. You could remain an independant miner that trades with anyone, but you may get benefits in the from of a hagemony fleet protecting your mainly mining and cargo-oriented fleet, so you could specialise further, and become a more efficient trader/miner, if you trade exclusively, or mainly with hagemony.

There's some things to consider in that possibly off-topic rant ;)
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Kzanu

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Re: Achievements
« Reply #26 on: April 27, 2012, 03:02:14 PM »

Sorry guys, maybe I got caught up a little too much. The thing is I am a hardcore rpg fan, I like games that offer different ways to develop the same character class.

For example I finished NWN2+MotB 3 times with the Monk as a main class ; all 3 times I developed him in different ways.

The thing is you can't really have unique epic items in a space rpg/rts without potentially ruining the gameplay(in our case, get overpowered alien secret magic ship with epic uber black hole weapons and stomp dem noobs ), but on the other side you can add another extra layer of depth if you can also customize your char through his actions.

I would like to see Starfarer as a game where you cannot be stronger in terms of resources and number  than these alliances but you can get the upper hand(only in SOME cases, not always) through your extensive combat experience.

Also the type of achievements I suggested would be contained in a skill tree- you can't just jump to the most convenient one and farm it :D
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Uomoz

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Re: Achievements
« Reply #27 on: April 27, 2012, 03:03:44 PM »

For example I finished NWN2+MotB 3 times with the Monk

Using monk in 3rd edition D&d is not RPG, is powerplay.
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Kzanu

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Re: Achievements
« Reply #28 on: April 27, 2012, 05:26:53 PM »

Cmon man, it's not like the monk is the most op solo build. The only time I multiclassed I did it only for the 4 lvls in Fighter, but even so the rest were only monk lvls. I understand that on normal is rather easy and ppl go full strength and dmg, but when you up the difficulty it's rather hard if you do not specialize in defense and/or monk abilities. 

Tbh the most op class solo class I find to be the warlock. Way to powerful.
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Deathven

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Re: Achievements
« Reply #29 on: April 30, 2012, 04:08:33 PM »

....No.... >:(
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