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Author Topic: Adding custom ships  (Read 175340 times)

Alex

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Re: Adding custom ships
« Reply #225 on: October 02, 2011, 09:26:51 AM »

Aw, you've got to do a custom weapon for the head that shoots a laser beam from its eyes! ... you can even make the head swivel, then.
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Wyvern

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Re: Adding custom ships
« Reply #226 on: October 02, 2011, 11:08:58 AM »

Ooh, good call.  I hadn't thought of that.

I had actually thought of giving it little point-defense eye lasers that tracked independently like chameleon eyes.  But I hadn't thought about making the whole head swivel.  I'll have to see how that looks.
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Wyvern is 100% correct about the math.

Zarcon

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Re: Adding custom ships
« Reply #227 on: October 13, 2011, 11:52:07 AM »

After checking out all these cool mods that people have been making, I decided to give them a shot recently, but found I couldn't get any of them working or even showing up in the mod list in the game launcher, is that user error on my part, or are the mods not yet 0.35a compatible? 

No problem if they just are not working with the current release, but if it is a problem on my end, it would be good to know so that I can give it another shot because they looked pretty cool.  :)


Thanks
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There is no instance of a nation benefitting from prolonged warfare.
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Alex

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Re: Adding custom ships
« Reply #228 on: October 13, 2011, 12:52:14 PM »

Ahh, good call - most of these haven't been updated. Changed the mod list sticky to mention this.

The Star Control mod, however, has been updated, and I highly recommend checking it out :)
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Zarcon

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Re: Adding custom ships
« Reply #229 on: October 13, 2011, 01:34:48 PM »

Very cool, that was one I didn't try earlier, I'll give it a shot for sure.  :)   Thanks for the heads up, heh heh.
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There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Avan

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Re: Adding custom ships
« Reply #230 on: December 23, 2011, 07:26:08 PM »

So I'm working on some new ships and weapons once again, but I'm currently going fairly slowly at the moment because I'm using a laggy laptop that doesn't want to work with my tablet without lagging like crazy, so I'm doing them with a mouse, currently the outlines, pixel by pixel.

mendonca

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Re: Adding custom ships
« Reply #231 on: December 24, 2011, 02:44:11 AM »

So I'm working on some new ships and weapons once again, but I'm currently going fairly slowly at the moment because I'm using a laggy laptop that doesn't want to work with my tablet without lagging like crazy, so I'm doing them with a mouse, currently the outlines, pixel by pixel.
Sounds 'therapeutic'!

I can't decide whether I'm more looking forward for the next release for getting to play with a rudimentary campaign, or some of your ships ;)
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"I'm doing it, I'm making them purple! No one can stop me!"

mendonca

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Re: Adding custom ships
« Reply #232 on: January 05, 2012, 04:42:09 AM »



I'll just leave this here ...  for inspiration ... :D
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"I'm doing it, I'm making them purple! No one can stop me!"

DSMK2

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Re: Adding custom ships
« Reply #233 on: January 10, 2012, 10:17:30 PM »

My thoughts last week: "Oh hey this game looks fun, let's make a ship!"
And so I did.



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DarkMecha

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Re: Adding custom ships
« Reply #234 on: January 14, 2012, 01:28:40 PM »

Question to you guys doing ship mods and / or the devs - do you start off at like a larger image size than the final ship size then downsize it in the end, or do you just work 1:1 ratio right from the start? I'm thinking about making some ships, and I'm curious as to other people's process, having never done sprite work before.

Thanks!
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mendonca

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Re: Adding custom ships
« Reply #235 on: January 14, 2012, 01:56:36 PM »

Question to you guys doing ship mods and / or the devs - do you start off at like a larger image size than the final ship size then downsize it in the end, or do you just work 1:1 ratio right from the start? I'm thinking about making some ships, and I'm curious as to other people's process, having never done sprite work before.

Thanks!

Speaking for me, here's a typical process:

CONCEPT


DRAW


SCALE DOWN, PROTOTYPE IN GAME


DRAW OVER / PIXEL WORK TO TRY AND IMPROVE
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"I'm doing it, I'm making them purple! No one can stop me!"

DarkMecha

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Re: Adding custom ships
« Reply #236 on: January 14, 2012, 08:09:52 PM »

Thanks Mendonca, that's a pretty awesome reply! Basically the process I had envisioned so it's cool to see that it works out. I'll hopefully get some time to make some ships soon and post'em on the forums.
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Jeffk38uk

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Re: Adding custom ships
« Reply #237 on: January 15, 2012, 07:03:12 AM »

Huh, it never occurred to me that you could just draw and shade the designs first, and then pixel over it. That's some solid advice there.
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Kilvanya

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Re: Adding custom ships
« Reply #238 on: January 19, 2012, 03:19:37 PM »

okay, so i need to add the ship to the csv file as well.
However when I do that it instantly decides it's missing and
gives me a Fatal: Fatal: ship_data.csv is missing ships

EVERY SINGLE TIME NEW SHIP OR NOT!


Thank you for your time  >:(
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Alex

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Re: Adding custom ships
« Reply #239 on: January 19, 2012, 03:35:29 PM »

Sounds like you possibly didn't set the hull's id in the .ship file to the same value you're using in the csv. The game parses the csv file, tries to find a ship with that id, can't, and then exits.
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