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Author Topic: MassFarer - A Mass Effect mod for Starfarer, Version 0.25 (Updated 07/04/2012)  (Read 104345 times)

Psiyon

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #15 on: April 02, 2012, 01:18:26 PM »

What kind of artwork do you mean? I imagine a few of the weapons on the ships will have to be invisible, due to the underslung/generic high tech nature of them. I would like to have an extra set of hands on the team, but at the same time I would also like them to feel appreciated.
I was referring to ship sprites, mainly. Using just the basic renders posted in this thread would look very odd ingame.
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K-64

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #16 on: April 02, 2012, 01:21:20 PM »

I'll possibly have to get back to you on that one, the renders so far aren't looking all that glaring from what I've played, it's mainly the placeholder weapons that are being funny.

I'll see about that though, not writing you out of things yet :P
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Zilerrezko

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #17 on: April 02, 2012, 01:23:48 PM »

I remember using my hours just playing mass effect on my xbox every extent. Now I can't even play mass effect without it pausing for 3 seconds then continuing every 5 seconds (exactly too O.o) on my computer.
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K-64

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #18 on: April 02, 2012, 03:44:44 PM »

Well, because I'm such a nice guy, here's a teaser pic of what's been done for the next version, which should be released rather soon.

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Uomoz

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #19 on: April 02, 2012, 03:52:27 PM »

If that sounds like a reaper I'm sold.
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silentstormpt

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #20 on: April 02, 2012, 07:40:02 PM »

Quoting the stuff from the other thread

Theres one slight problem, we only seen the cruisers and fighters of all races, no dnaughts

http://troodon80.deviantart.com/gallery/32481208

fixed link*
Alliance Dreadnought:
http://uk.ign.com/wikis/mass-effect-3/Model_Alliance_Dreadnought
http://fc05.deviantart.net/fs71/f/2012/068/7/d/mass_effect_alliance_dreadnought_and_cruiser_by_supermanlovesaspen-d4s943f.jpg

Volus Dreadnought (note that its basically made by Turians so it should look exacly the same):
http://images.wikia.com/masseffect/images/2/2d/WA_VolusDreadnought.png

cant find asari cruisers, no frigates besides the Normandy

Also u'll need to make those 2 times bigger so it fits the sizes of the fighters:

http://troodon80.deviantart.com/gallery/32481208?offset=48#/d4s3rqx

Theres also a mod for the Sins of the Solar Empire thats making models for custom ships based on the ones available to fill the gaps:
http://www.moddb.com/mods/mass-effect-dawn-of-the-reapers
« Last Edit: April 02, 2012, 07:53:01 PM by silentstormpt »
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K-64

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #21 on: April 03, 2012, 05:57:55 AM »

Don't suppose you have top-down pictures of those ships, for easy spritification? :P
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Nodscouter

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #22 on: April 03, 2012, 06:23:39 AM »

I'll possibly have to get back to you on that one, the renders so far aren't looking all that glaring from what I've played, it's mainly the placeholder weapons that are being funny.
To be fair, the edges and the borders, at least on the Normandy, look a bit blurry, so it wouldn't hurt to have someone clean stuff up just a tiny bit.
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Upgradecap

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #23 on: April 03, 2012, 06:44:39 AM »

I might actully be able to help you with this mod ( the coding work, at the very least), I'm cluttered in work ( working on two mods) but i could take the time to help you. Yeah :)
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K-64

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #24 on: April 03, 2012, 07:37:37 AM »

I think balancing is the real work that's going to be annoying for me. That and figuring out how to get the weapons to feel like what you see in the Mass Effect games while still being enjoyable to play
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Zilerrezko

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Re: MassFarer - A Mass Effect mod for Starfarer, Version 0.01
« Reply #25 on: April 03, 2012, 07:46:45 AM »

Quote
I think balancing is the real work that's going to be annoying for me. That and figuring out how to get the weapons to feel like what you see in the Mass Effect games while still being enjoyable to play

that's the hardest thing probably, is getting everything balanced, especially after you get everything working which can take a while as an amateur (god I'm still in that phase -_-)
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K-64

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Latest version is now available for download. Check first post. Balance is still an issue, but at least there's variety of things now

EDIT: How does a minimod sound, where instead of the spacecraft, it has the likes of gunships? It wouldn't cease development of the proper mod, just a wee side project I thought might be interesting.
« Last Edit: April 03, 2012, 11:26:25 AM by K-64 »
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Upgradecap

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I'm going to immidiately going to work on a mission with your new ships ;)
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K-64

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Hehe. I look forward to the results. Might be a few extra surprises for you to use in there as well, that I didn't put in a mission ;)
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Upgradecap

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Yeah ;D
EDIT: are you using the reaper in a mission?
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