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Author Topic: Starsector 0.95a (In Development) Patch Notes  (Read 60614 times)

Megas

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Re: Starsector 0.95a (In Development) Patch Notes
« Reply #690 on: November 18, 2020, 05:57:00 AM »

I generally do not use Expanded Magazines with burst lasers unless the ship also uses other charge weapons like autopulse.
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SonnaBanana

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Re: Starsector 0.95a (In Development) Patch Notes
« Reply #691 on: November 18, 2020, 09:24:54 AM »

Has the combat AI gotten better at engaging stations?
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Gothars

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Re: Starsector 0.95a (In Development) Patch Notes
« Reply #692 on: November 18, 2020, 10:54:29 AM »

Allright people, this has become a very long thread indeed, and we have gone quite offtopic from discussing the actual patch notes. I'll lock this thread for now.

Good thing is - when it reopens, you can be pretty sure that new patch notes have arrived!
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Arranging holidays in an embrace with the Starsector is priceless.
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