I've got some bad news SirHartley, bug report, crash due to invasion, ambassador related.
And I am on the beta version of the mod. (h beta_2)
Invaded the last Tri-Tachyon colony in a randomly generated sector (By Nexeriln), the ambassador is saying that she is already packing her things and leaving, which means my only dialogue option is to 'leave' I crash about 1 day afterwards.
System info:
Spoiler
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Game version: Starsector 0.9.1a-RC8
Platform: windows (64-bit)
Resolution: 1920x1080 (60hz, 32bpp, fullscreen)
Launch args: -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss1024k -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=.
Active mod list:
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Regular mods (24):
- Automatic Orders 0.3.2 by Blothorn
- Better Colonies 1.4 by Techpriest
- Blackrock Drive Yards 0.9.5 by cycerin & co.
- Celestial Mount Circle 1.2 by Originem
- Commissioned Crews 1.9 by Techpriest
- Disassemble Reassemble v 1.6.9 by AxleMC131
- ED Shipyard 1.9.9a by Ed
- Hazard Mining Incorporated 0.3.1 by King Alfonzo
- HullMods Expansion 4.5b by Phoenix
- Industrial.Evolution 1.5.h2 by SirHartley
- Junk pirates / ASP / PACK (Release) 3.4.0 by mendonca
- Luddic Enhancement 1.2.0 by King Alfonzo
- Nexerelin 0.9.6c by Histidine (original by Zaphide)
- Pulse Industry 1.0 by Snrasha
- Ship/Weapon Pack 1.10.5 by DarkRevenant
- SkilledUp 1.1 by bonomel
- Starship Legends 1.3.14 by Sundog
- Tahlan Shipworks 0.3.15a by Nia and Nicke
- Terraforming and Station Construction 5.0.4 by boggled
- Tiandong Heavy Industries 1.2.1a by -MesoTroniK
- Underworld 1.4.2 by DarkRevenant
- Unofficial New Game Plus] 0.2.0 by Originem, Translated By RUA
- Vayra's Sector 3.1.5 by Vayra
- Vayra's Ship Pack 1.1.4 by Vayra
Utility mods (10):
- Autosave 1.1 by LazyWizard
- Console Commands 3.0 by LazyWizard
- Fuel Siphoning 1.1.3 by Sundog
- LazyLib 2.4f by LazyWizard
- MagicLib 0.28 by Modding Community
- SpeedUp 0.6.0 by DarkRevenant
- Supply Forging 1.1 by Techpriest
- Version Checker 2.0 by LazyWizard
- Weapons Group Controls 1.1.0 by stormbringer951
- ZZ GraphicsLib 1.4.1 by DarkRevenant
Crash Log:
Spoiler
465945 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getFactionEmbas syCount(deconomics_ambassadorPersonManager.java:195)
at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.updateLastDayRe p(deconomics_ambassadorPersonManager.java:180)
at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.onNewDay(deconomics_ambassadorPersonManager.java:54)
at com.fs.starfarer.api.plugins.deconomics_TimeTracker.onNewDay(deconomics_TimeTracker.java:52)
at com.fs.starfarer.api.plugins.deconomics_TimeTracker.advance(deconomics_TimeTracker.java:30)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
EDIT: I reloaded my save right after my invasion 2 times, the first time it crashed like before, the second time I reloaded I went into the -com browser- and noticed the ambassador was gone, when I exited the docking screen, my game didn't crash within a day like before, so there thankfully is a way to circumvent this crash. Go into the com browser a second time.