It's very interesting that there's a AI alpha core as a pilot there, there's potential, who knows Hacking could be a technology skill? I imagine You'll need something better than a RC controller to actually take over AI ships
Anyways, back on topic.
Not taking and using AI ships, just a better or worse, depending on your wishes, a new type of "system security building/industry" that requires material resources (metals, transplutonics, volatiles), AI cores and other things to properly function, like a robotic/remnant patrol fleet, so you don't have to rely on the heavy-handed doctrine settings and imperfect human officer patrols with questionable portraits
(
if you have mods like Interesting portraits player faction will inherit portraits from all factions),
that new robot factory could create robotic fleets controlled by a Alpha/gamma AI, assisted by the Supercomputer, requiring having these buildings in order to work/or just the Alpha AI CORE to manufacture AI fleets controlled by it
compared to the basic Patrol HQ it outputs a decent amount of robotic fleets to protect the system, pickets, armadas and other patrols, using AI portraits and depending on the AI core, using the AI CORES and puts that planet in constant risk with hegemony inspections,
Depending on the AI CORE you assign to the building you'll either have a bunch of fleets, but delerict-like, with poor AI officers, or remnant level high-tech ships with alpha level officers piloting these fleets your factory outputs, there are pros and cons of using such highly advanced forbidden buildings such as attracting the ire of the Pathers and Hegemony
for lore reasons, if you are a very advanced explorer faction and gathered lots of forgotten technology, you travelled very distant sectors, recruiting new people and growth in far off, remote colonies could be problematic, you would probably want to automate a lot of things to make up for the lack of personnel, so having these robot factories could reduce a bit the upkeep of crew in buildings of the colony so you can dedicate your people for industry while Robots Patrol your systems, and vice-versa
Alternatively, instead of delericts and Remnant ships, that industry could build any blueprint ships you own and preferred, but instead of a human officer, you get an AI officer, with autonomous module ships. If that works best, plus any ordered ships built on that planet can have the autonomous ship module.. It's a bit of a late game building I would say.
Also I took a look at CK industries, some of the buildings there basically depopulate your planets.. Vatgrown Facilities I was refering a few comments back is a Organ Cloning Facility, basically which would be a process a bit like Cultured Meat, but for surrogate organs replacements further science devilry is that you can even grow people in vats (but that's absurd), also, no need to go around kidnaping and killing people like that industrial building from CK Industries, the other suggestion was the VPC for Volturn crabs, but I realize they would be better in a Aquaculture farm, which is a industrial process of breeding sea-life, which in turn could create food (edible algae) and crabs
Hopefully I've managed to explain myself better, maybe these are in line with your vision of the your mod? maybe future considerations?