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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1563479 times)

CrashToDesktop

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2250 on: March 30, 2013, 07:23:26 AM »

So....how does one do those little side missions, like Ciago the Omnifactory trader? :P
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

ciago92

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2251 on: March 30, 2013, 09:27:29 AM »

So....how does one do those little side missions, like Ciago the Omnifactory trader? :P

Escort me to the omnifactory. Basically fly around me and make sure no one attacks me. Once there I will deposit a bunch of ships and weapons from different factions.
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ciago92

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2252 on: March 30, 2013, 09:29:23 AM »

By the way,you 'Omnifactory Trader' are too weak.Just few of ships and any one can 'help' you about your goods. :D

yes you can kill me and get some of my goods, but then you don't have any access to the ships I would have deposited had I survived to the omnifactory.
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theSONY

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2253 on: March 30, 2013, 10:26:47 AM »

When i 1'st attack Ciago transport with 2 hound & some fighter wing it felt just like Mangalores attacked Mondoshawan's in the movie
"5 element" & it was an GREAT feeling  ;D
but it's true that you better escort Ciago to the Omni so he can deliver "Stuff" along with ships  :)
                                                                                                                                   ::)
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CrashToDesktop

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2254 on: March 30, 2013, 01:26:51 PM »

I mean, I couldn't find them on the sector map. :P I went back a save and right as it popped up, I checked to make sure he wasn't already killed.  Couldn't find him.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Flunky

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2255 on: March 30, 2013, 10:07:24 PM »

I mean, I couldn't find them on the sector map. :P I went back a save and right as it popped up, I checked to make sure he wasn't already killed.  Couldn't find him.

The one time I've had this event, I found I had to wait a couple of days before Ciago popped up-- I thought I had already lost him as well. He dropped off a boxenstein, ragnarok, some lesser ships, and a few weapons. Not bad at all.
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theSONY

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2256 on: March 31, 2013, 01:09:54 AM »

Ciago will spawn few days after the 2'nd msg. on the edge of the map, it will be on the map as the "small" fleet (but not as the smallest) 
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CrashToDesktop

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2257 on: March 31, 2013, 05:13:43 AM »

Does he have a different name on the map, or is he part of another faction?  I could probably look in the code and easily find it, but I'm testing you. ;D
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I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

theSONY

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2258 on: March 31, 2013, 05:22:22 AM »

Does he have a different name on the map, or is he part of another faction?  I could probably look in the code and easily find it, but I'm testing you. ;D
i'm not sure but name it's just "Ciago" & it's just yellow :) like on every event there will be MSG. display nothing unusual
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Jeff

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2259 on: March 31, 2013, 08:47:42 AM »

So I started getting those null pointer exception errors in my current savegame, the first one happened after I beat SirBoomalot and tried to screenshot it. Now they occur within a minute or less of loading my current save file. Is there something I can do tho the save file or the mod that will make it stop? I saw a few other posts in this thread and the general bugreports forum but I couldn't find any fixes or anything. I'm running the 17.1 version from the banner link although the folder extracted from the .zip says it's DEV.

I like the new boss battle fleets though. An 'endgame' of sorts was definitely what the game needed in it's current state.
« Last Edit: March 31, 2013, 08:53:52 AM by Jeff »
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FireBlitz8404

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2260 on: March 31, 2013, 08:44:51 PM »

So I started getting those null pointer exception errors in my current savegame, the first one happened after I beat SirBoomalot and tried to screenshot it. Now they occur within a minute or less of loading my current save file. Is there something I can do tho the save file or the mod that will make it stop? I saw a few other posts in this thread and the general bugreports forum but I couldn't find any fixes or anything. I'm running the 17.1 version from the banner link although the folder extracted from the .zip says it's DEV.

I like the new boss battle fleets though. An 'endgame' of sorts was definitely what the game needed in it's current state.

I have had this problem many times before and after a day or so of not using the save and/or creating and playing on a new profile for a while it usually stops. So...create a new character, play on it for a while, and wait a day or two and see if that fixes the problem.
If that doesn't work then I cant help ???. But in any case I hope it helps ;D
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Fantastic Chimni

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2261 on: March 31, 2013, 10:16:56 PM »

Think that we will have boss loot implemented correctly in the next release? I keep killing the boss fleets and hoping for that one rare drop that some people have apparently been getting and I keep getting disappointed.

I will say that playing in hardcore mode with no omni-fac sounds like it would be REALLY fun, if we could get periodic supply drops of marines and green crew to our station or be allowed to buy them and only them from elsewhere. Or even only be able to gain them by raiding personnel convoys.
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Undefined

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2262 on: April 01, 2013, 02:55:07 AM »

I love playing without being able to buy anything but crew/marines. Having them periodically shipped in and replinshed is all that's missing.

It make things more exciting to play the real pirate route, every ship you get is valuable, even a Hound. One other self imposed rule I like to use is to never raise my repair skill. Having 100% chance to repair a lost ship is a danger killer, you still lose all your weapons but it's not a big blow.
I find myself storing hulls in case of emergency, rotating crew in order to train up green crewmen and specifically targetting certain factions in order to capture equipment to refit the destroyer I just captured... It feels strange to be slapping a vulcan cannon onto a medium ballistic spot and trying to make it work just because you don't have anything appropriate to fit.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2263 on: April 01, 2013, 08:05:38 AM »

I love playing without being able to buy anything but crew/marines. Having them periodically shipped in and replinshed is all that's missing.

It make things more exciting to play the real pirate route, every ship you get is valuable, even a Hound. One other self imposed rule I like to use is to never raise my repair skill. Having 100% chance to repair a lost ship is a danger killer, you still lose all your weapons but it's not a big blow.
I find myself storing hulls in case of emergency, rotating crew in order to train up green crewmen and specifically targetting certain factions in order to capture equipment to refit the destroyer I just captured... It feels strange to be slapping a vulcan cannon onto a medium ballistic spot and trying to make it work just because you don't have anything appropriate to fit.

This is what I like to hear. ;)

I'll craft an experience towards something like that, as in the vanilla lore (big catastrophe, have to use what you've got, etc.).
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Fantastic Chimni

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #2264 on: April 01, 2013, 09:29:13 AM »

I love playing without being able to buy anything but crew/marines. Having them periodically shipped in and replinshed is all that's missing.

It make things more exciting to play the real pirate route, every ship you get is valuable, even a Hound. One other self imposed rule I like to use is to never raise my repair skill. Having 100% chance to repair a lost ship is a danger killer, you still lose all your weapons but it's not a big blow.
I find myself storing hulls in case of emergency, rotating crew in order to train up green crewmen and specifically targeting certain factions in order to capture equipment to refit the destroyer I just captured... It feels strange to be slapping a vulcan cannon onto a medium ballistic spot and trying to make it work just because you don't have anything appropriate to fit.

I'm currently doing a playthrough like this and that moment when you finally board your first cruiser is heaven.

This as well as you constantly feel a crunch of pressure as I dont allow myself to buy supplies either, so I cant screw up and not fight anything for a while if i'm scared. Adds a nice time-pressure aspect to it, kind of like my ramshackle fleet is constantly falling apart and i need to raid others to keep surviving and expand.
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