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Author Topic: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)  (Read 61340 times)

Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #15 on: February 20, 2020, 09:40:35 AM »

No problem, enjoy the mod!
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Captain Trek

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #16 on: February 21, 2020, 12:47:58 AM »

The "download link" line leads one to a version of the mod that gives the same Luddic Church-related error as CrimsonPhalanx experienced, whereas clicking on the "Download T.A.D.A." image leads one to a version of the mod that, well, actually works.
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Chryvrius

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #17 on: February 23, 2020, 01:25:48 PM »

You did an excellent job with the Pest-class Frigate. The illusion of depth is really unique, and something you don't see very often in ship sprites. Looking forward to seeing how this mod develops!
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sucateer

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #18 on: March 13, 2020, 12:26:59 PM »

At first i thought that the Niagara was stupid, i'll admit it. Then i got the chance to use a (P) one and i fell in love.
Shield Bypass/Heavy Armor/ITU + 4 Hypervelocity Drivers + 4 Heavy Maulers + PD + Escort wing will bully ANY capital really hard, even without a captain.
Keep up the good work!
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Grievous69

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #19 on: April 01, 2020, 07:49:14 AM »

I'll just copy what Histine replied in the other thread since I'm not savvy enough with these terms
''A ship jammed in production queue sounds like the bug where a ship with no variants in default_ship_roles.json can't be built and just consumes money forever.''

So it appears there's a bug with the normal Niagara where if you try to build it, it just loops around and never finishes.
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #20 on: April 01, 2020, 08:55:17 AM »

But the Niagara has its entries in default_ship_roles. Its named gunwall in the files.
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Grievous69

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Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #21 on: April 01, 2020, 09:40:07 AM »

Yeah I figured that was it, I'm just reporting what I saw since the production worked with other ships.
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #22 on: April 28, 2020, 11:13:25 AM »


Small update adding the Owl-class recon cruiser (from Seeker's ship pack) and externalizing all strings to help translators.

Spoiler
[close]

This update won't break saves, download available in the OP.
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Agalyon

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Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #23 on: April 29, 2020, 07:35:12 PM »

Best I can tell the download in the OP has not been updated.
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00lewnor

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Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #24 on: April 30, 2020, 12:44:57 PM »

One very tiny, not really a bug to report; This mod is telling me that Outer Rim Alliance requires a newer version of MagicLib to run.
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KX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #25 on: May 31, 2020, 05:08:28 AM »

Hi there, I'm almost done with this mod's translation work.

BUT I found something wrong with Owl- class cruiser:
Spoiler
[close]

And I checked the ship_data.csv and compared with description.csv and you guessed it:
Spoiler
this is what in ship_data.csv
and this is what we got in description
[close]

OK so I do have a little problem on this and hope it will be fixed ASAP, that's all.

BTW I will change id in description to fix this problem temporarily but if  your future update changed this I will do the same.
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Chairman Suryasari

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Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #26 on: July 18, 2020, 12:29:24 PM »

Is there will be a LP Niagara-class? Or how to make Niagara to ramming on the enemy instead avoiding fire range?
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #27 on: October 30, 2020, 12:33:22 PM »



Update time, with a bunch of new hulls for the midline, pirate, and high-tech lineups.

Spoiler
   
     



Scalper-class escort destroyer

 It will look after you when you are way too focused on your enemy's flux bar.



     



Cassicus-class destroyer

 Small winged bug with a huge stinger.



     










Herald-class battle-carrier

 The Heron wasn't annoying enough.



[close]

This update is save-compatible.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Changelog:
0.13

NEW CONTENT:
 - Added Scalper-class escort destroyer (midline)
   . A reverse Sunder: smaller mounts but wide coverage all around.

 - Added Cassicus-class escort destroyer (high-tech)
   . TT's answer to the Monitor, but with a lot more bite.

 - Added Herald-class battle-carrier (midline)
   . An armor-less Legion with quick feet.

BUGFIXES/IMPROVEMENTS:
 - Updated the hulls frequencies to make some of the ships less uncommon.
 - Updated support for Version Checker.
[close]

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Chairman Suryasari

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #28 on: October 30, 2020, 01:43:49 PM »

Thanks Tartiflette for your work!

-Midline Enthusiast
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lgustavomp

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #29 on: October 30, 2020, 01:56:09 PM »

jeezz, the lines, the shadding.... . Congrats man, amazing work
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